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Hello there,
We are continuing the development of Guards II. Our artist has completed the revision of all graphics, and we are currently integrating them into the game. Additionally, the artist is working on creating icons for Steam Achievements. Yes, we have already designed all 55 achievements, and our programmer is preparing them for implementation.
As one game designer fine-tunes the game balance for World #5 Mode #2, another is replaying the main game and making balance adjustments.
For Guards II, we've prepared four difficulty settings. The original game was too challenging for casual players but not deep enough for true strategy fans. We believe that all players will find Guards II enjoyable now. To prove this, we are testing the game on different difficulty levels. Our main game designer, who is a strategy expert, plays on the highest, fourth difficulty. The designer of the original Guards plays on the third difficulty. Rea, who helps us with text editing, is playing on the second difficulty. The easiest difficulty is intended to be very easy, suitable even for casual players.
During these tests, we are fine-tuning monster parameters and their abilities. We have already revised Worlds 1-4, and now we need to revisit World #5.
In terms of localization, Rea has reviewed all the text, so the English version of the game is now ready.
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Speaking of World #5, it's a classic depiction of Hell, with the final boss being the classic Devil. Does that remind you of something? Yes, we like that game too. The monsters in World #5 bring a host of new abilities, requiring players to devise new strategies to overcome them. For instance, all satyrs have a "Spoil" ability that stacks on heroes, dealing more damage with each stack. Infernals are the only mobs in the game that spawn in the first row. Demons steal ability power upon appearing. Cacademons boost their damage for one shot. Nightmares instill fear in their enemies, preventing them from attacking twice in a row. Finally, the Demon Magister has the "Time Travel" ability and can swap heroes when they are weak. Overall, the last underworld becomes the most challenging one.
We hope you'll enjoy it.
P.S. The Devil has 666 health points, while a typical hero has about 10-15 HP at this point in the game, making him exceptionally strong. The final battle is epic, but players will have the assistance of a remarkable ally.
[b]Stay, with us[/b]
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