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Hello there,
We are excited to bring you up to speed on our game's development progress. In the past week, we've been diligently working on several fronts. We began by creating a comprehensive check-list for the revision of animations for all enemies and heroes. We discovered that certain units were missing animations and effects, and our dedicated artist is currently in the process of rectifying this. We anticipate that these animations will be completed by next week, effectively bringing the graphics of all units to fruition.
The visual elements for all missions were crafted some time ago, and currently, another artist is meticulously integrating these graphics into the game. This artist is also crafting icons for abilities and statuses to ensure a polished and immersive user experience. We're happy to report that this aspect of the game's development is nearing completion, with an impressive 90% of the graphics now in place.
Meanwhile, our game designer and programmer are focusing on the crucial task of localization. Given the extensive content in the game - with numerous abilities and texts featuring various parameters - they are developing a tool that allows for the adjustment of parameters across all abilities and languages through code. This undertaking is undoubtedly complex due to the sheer volume of content within the game.
Simultaneously, our game designer is engrossed in creating the Challenge mode for World #5. Expected to be finished by next week, this mode is the final piece in the puzzle. Crafting a balanced and engaging endgame experience is no small feat, particularly for a challenge mode with seven sublevels and increased difficulty.
In terms of translation, we are fortunate to have the support of a colleague who previously assisted with translating Warstone. Their expertise is invaluable in revising the English text and aiding in translation for several other languages. Additionally, we're thrilled to share that work has already commenced on the game's music. We've partnered with the sound designer from Age of Defense to craft the auditory landscape of Guards II.
As all the key components of the game fall into place, we remain resolute in our commitment to deliver a captivating and immersive gaming experience. The image above showcases the main screen of the game, offering a glimpse of all five underworlds that players can explore. We appreciate your ongoing support and patience, and we're looking forward to the moment when we can unveil the fruits of our labor to you. Stay tuned for more updates!
[b]Stay, with us[/b]
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