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Hello,
Guards II is steadily nearing completion. Our game designer has wrapped up the remaining missions of Mode #2, meaning the game is now fully developed. Another game designer diligently replayed all campaign missions and implemented numerous balance adjustments. Primarily, we've made the game more accessible on Easy and Normal difficulties. Before these tweaks, it was quite challenging, especially on Hard. Our mate Rea has contributed significantly by not only editing the English text but also acting as the initial game tester. With her valuable feedback, we've addressed bugs and confirmed that the game is enjoyable, particularly on Normal difficulty.
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We've recently shared three in-game screenshots of the current version, showcasing pre-final graphics. Missions, units, and the user interface are nearly in their final state, providing a glimpse of how the game will look.
Our primary artist has completed the revision of all in-game animations. Now, the task at hand is to integrate them into the game, a task that demands a considerable effort from both the programmer and another artist. Nonetheless, we are making excellent progress and are close to completion.
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We've also meticulously reviewed and approved all in-game text. Consequently, we are commencing the translation process into other languages. We've already reached out to individuals who assisted us with the translation of Warstone, and they have graciously agreed to help once more. Our goal is to make Guards II available in at least 10 languages. We are confident that the game possesses the potential to become a hit, and expanding the player base is a top priority. Fortunately, our prior experience with localization has prepared us well for this endeavor.
P.S. We have also crafted 55 Steam achievements, which we will unveil in a future announcement.
[b]Stay, with us[/b]
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