Gravity Circuit - Patch 1.2.1

Hello everyone. This is a small patch that addresses a few game crashes, couple small issues, and adds one tiny bit of QoL based on player feedback. [b]QUALITY OF LIFE[/b] [list] [*]Added a number icon into player's hud when player is using more than one loadout. The icon will appear if player is currently using a loadout from any other slot than 1, or multiple slots have defined loadouts available. This number icon is not displayed while riding the Powered Walker (ex: Ore Mines). [/list] [b]GAME CRASHES[/b] [list] [*] Fixed a game crash caused by Piercing Drill hitting a target, and Kai getting crushed on the same frame by an obstacle. This could only really happen in Cyberspace (Warehouse Area). [*] Fixed a game crash caused by destroying Dave the Training Dummy with Scheming Pink Armor Paint's ability as Dave was spawning. [*] Fixed a random game crash that happened whenever loading into Guardian Corps HQ area when loading a save file, or after finishing a stage. This was a race condition between regular player spawn logic, and the cutscene logic associated with the HQ. This crash happened on lower-end hardware more regularly, while newer PCs hardly ever had this issue, making it a tricky one to understand. [/list] [b]MISC[/b] [list] [*] Fixed hookshot (vertical) assist button to behave more consistently if mashing it. [*] Fixed one visual tiling error in City Center stage. [*] Fixed a visual issue if using Hardware Barrier during the boss fight in the game's second last stage. [*] Fixed text overflow issues in pause menu in Chinese localization (traditional and simplified) [*] Fixed a translation issue in Japanese localization during the ending sequence [/list] As always, if you find any other issues, let us know. In the meanwhile, happy gaming!