Gravity Circuit - Patch 1.1.0a

Gravity Circuit

Gravity Circuit is a flashy action packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.

Following the [url=https://store.steampowered.com/news/app/858710/view/3906374309597382249?l=english]1.1.0 patch from yesterday[/url], here's a little small addendum update to fix following issues: [list] [*]Fix a game crash when Emergency Accumulator chip is equipped, and taking damage. [*]Fix a game crash when using a certain Armor Paint against a specific boss' attack pattern. [*]Fixed an issue with double-tap-to-run (Command Run), where it wasn't working properly due to changes to controls code. [*]Fixed an issue where one of the Armor Paints allowed hitting the healing chamber in Guardian Corps HQ in unintended ways. [*]Fixed a small typo in English. Gotta remember to use a spellchecker! [*]Changed C.O.M so that you can not access him immediately after clearing the Opening Stage (Central Station). This is to fix an issue where Wrecker Tank may not spawn properly when refought via C.O.M. Come back later when you have visited at least one other stage. An error beep will play when you try to step onto the platform in the room, to signify he's not available yet. [*]Fixed a potential softlock where if an enemy is off-screen upon Trace's defeat, the enemy survives the "clear all enemies on-screen" check Trace's defeat does. This was not introduced by 1.1.0, but rather was a bug that nobody had noticed until now! [/list]