Gravity Circuit - Patch 1.1.0b

Gravity Circuit

Gravity Circuit is a flashy action packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.

Following the 1.1.0 patch from last week, here's a little small addendum update to fix following issues: [b]Armor Paints[/b] [list] [*] Fixed a game crash caused by one of the armor's abilities not playing nice with pass-through-platforms (eg. the ones found in Hash's boss arena). [*] Fixed an issue with Catch Block and one other armor's ability accidentally granting invincibility. [*] Fixed a softlock where if Kai uses Speedy Teal paint to slide around after a boss is defeated, he may get stuck against a corner. [*] Fixed an issue where Hot-headed Red armor paint's ability could hit the healing chamber at HQ in unintended ways. [*] Fixed an issue where if Kai is pushed around by certain things (eg. wind), the ability from Hot-headed Red armor paint might disconnect and get disjointed from Kai. [*] Fixed Light Alloy particles from spawning when using the ability from Hot-headed Red armor paint. The said ability overrides Light Alloy chip, so this is more to prevent visually confusing information. [*] Can no longer break K.I.D's ball with a certain armor paint's ability; plays error sound if attempting to do so. [*] Fixed an issue where checkpoints or the training room at HQ do not grant full burst energy when using armor paints. [*] Fixed an issue where the power up ability of a certain armor paint accidentally disabled player-on-enemy contact damage checks during it. [*] Fixed a certain armor paint's ability to work with Hardware Barrier, as well as fix one visual bug relating to it. [/list] [b]Misc[/b] [list] [*] Added some precautions to possibly fix a bug where when Kai grabs onto a ledge, he might randomly float up to the skies while still in the ledge-gab animation/state. [*] Fixed the punching bags in training room from phasing out of view because of too intense screenshaking caused by some specific armor paints or combos. [*] Grabbed objects can no longer block enemy projectiles. [*] Fixed an animation bug with Cable where one of his attacks might not play properly on hard mode, if he queues up the same attack twice. [*] Possibly fixed an issue with Crash having a "phantom hitbox" when he activates his desperation Burst Technique. This phantom hitbox could hit the player, so it was sometimes unfair, unavoidable damage. [*] Added precautions against an issue where you might be able to prematurely end Heavenly Piledriver, which may lead to situations where you can throw bosses in a way that clips them out of the arena. [*] Fixed a small visual issue with the C.O.M boss refight background visuals. [*] Fixed a small issue where the monitor settings menu incorrectly always displayed that the chosen fullscreen mode was "desktop" when launching the game, even if the loaded setting from player configurations stated "exclusive". [/list]