Gravity Circuit - Patch 1.2.0c

Gravity Circuit

Gravity Circuit is a flashy action packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.

Hello everyone. This is an addendum patch, 1,2.0c, which mostly addresses a few issues identified by our players: [list] [*]Fixed a bug where on certain screens, the displayed time may "freeze" if the save file's timer has been maxed out. This is merely a visual issue. [*]Fixed a rare bug where the game might crash (only about two-in-65k chance to happen) after launch, due to a bug in the game's RNG mechanism. [*]Fixed the checkpoint menu for Blade's stage at Mission Select, after he has been defeated. Picking any checkpoint led to you spawning at the first checkpoint, as opposed to the intended target. [*]Fixed a minor oversight where Dave the Training dummy spawned with a different amount of hp if easy or hard mode was enabled. [*] Fixed the displayed names in Chinese (traditional and simplified) for the game's last two levels, where they were using old names that were accidentally left in from earlier parts of development. [*]Adjusted some camera triggers in the game's second last stage (both regular and Master Levels version) [*] Adjusted jumping while holding an object: previously, while grounded and pressing down+jump, you wouldn't slide or jump at all. Now you jump normally (so long there's no pass-through platform below Kai). [/list] As always, if you find any other issues, let us know. In the meanwhile, happy gaming!