Global update 1.1

Theory of Poltaran

Theory of Poltaran is an action - adventure game where players can explore the surroundings of locations, participate in battles with creatures from laboratories, as well as fully immerse themselves in a fantastic plot.

[img]{STEAM_CLAN_IMAGE}/41146893/c8d14d324d6928fc9bf6b22d57bc8802b4c5e58f.png[/img] [b]List of innovations:[/b] - Added music during boss battles - Added translation of the entire game into many languages: Spanish, German, Portuguese, Italian, French, Czech, Ukrainian, Hungarian - Now, after death, you can upload the save you need - Now there are 3D tags on all levels in case of difficulty in passing - Now the "RPG" weapon shoots automatically when the LMB key is pressed - Now every boss has a health indicator in numbers - Now a themed box will fall from each boss at death - Now each weapon has a description and its characteristics - Added audio accompaniment in cutscenes - Improved hint interface - Now, by pressing the "T" key, you can call up a hint - Expanded the "Yard" location - Now, after dying at the hands of the boss "Bull-like Sample", you appear in his arena - Added an intuitive hint when going to the "Selo" level [b]Error correction: [/b] - Fixed a bug where decals could be projected onto NPCs and the main character's weapons - Fixed a bug where the Mimic boss could not walk across the entire area of the game location - Fixed a bug where the boss "Bull-like Sample" could enter the water - Fixed a bug where there was no explosion effect from the "RPG" weapon projectile - Fixed a bug where a cigarette was missing from a smoking NPC - Fixed a bug where the boss "Mega-kulik" got stuck in buildings [b]As well as numerous minor changes![/b]