Hey everyone, thank you all so much for the support on Void Collector’s launch! Here’s the first update, bringing a batch of bug fixes and slight adjustments.
[b]Changes[/b]
[list]
[*] Some enemies would fully refill Juice when hit into the deathplane. This was unintended, but is pretty fun so all enemies now grant a full Juice refill upon hitting the deathplane.
[*] Some enemies gave inconsistent amounts of Juice back upon taking damage, this has been standardized.
[*] Adjusted 5-A’s Goal Time to 35s
[*] Adjusted Location of Cuboid in 1-1 slightly so he could be knocked off with the double barrel
[*] Widened activation box on the surfboard
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[b]Bugfixes[/b]
[list]
[*] Fixed Incorrect Textures in a few small places throughout the game
[*] Fixed an issue where 5-A’s goal time in the mastery menu was incorrect
[*] Fixed several cutouts in the tutorial stages that had inaccurate health values
[*] Fixed an issue where Bat would stop attacking if you stayed close to him after getting hit
[*] Fixed an issue where train doors wouldn’t be gimme-able
[*] Fixed an issue where voidspawn eggs wouldn’t be gimme-able
[*] Adjusted Final Boss to hopefully resolve an issue where certain machines wouldn’t count the final boss stage in the end mission results
[*] Made changes to hopefully reduce crashes when restarting level
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