Void Collector V1.1 - Bugfixes and Tweaks

Hey everyone, thank you all so much for the support on Void Collector’s launch! Here’s the first update, bringing a batch of bug fixes and slight adjustments. [b]Changes[/b] [list] [*] Some enemies would fully refill Juice when hit into the deathplane. This was unintended, but is pretty fun so all enemies now grant a full Juice refill upon hitting the deathplane. [*] Some enemies gave inconsistent amounts of Juice back upon taking damage, this has been standardized. [*] Adjusted 5-A’s Goal Time to 35s [*] Adjusted Location of Cuboid in 1-1 slightly so he could be knocked off with the double barrel [*] Widened activation box on the surfboard [/list] [b]Bugfixes[/b] [list] [*] Fixed Incorrect Textures in a few small places throughout the game [*] Fixed an issue where 5-A’s goal time in the mastery menu was incorrect [*] Fixed several cutouts in the tutorial stages that had inaccurate health values [*] Fixed an issue where Bat would stop attacking if you stayed close to him after getting hit [*] Fixed an issue where train doors wouldn’t be gimme-able [*] Fixed an issue where voidspawn eggs wouldn’t be gimme-able [*] Adjusted Final Boss to hopefully resolve an issue where certain machines wouldn’t count the final boss stage in the end mission results [*] Made changes to hopefully reduce crashes when restarting level [/list]