Patch 1.0.11

Gatewalkers

Gatewalkers is a unique mixture of co-op game, survival and RPG. You, as a Gatewalkers, travel across different worlds in order to save your own. Explore procedurally generated worlds, face hostile inhabitants and challenges like extreme weather conditions, toxic atmosphere, lack of water and more.

Hi there, Gatewalkers! Here is a new patch. A big thank you to everyone who reported bugs! We are so happy to see you enjoying the adventures behind the Gate ๐Ÿ˜Ž Now, take a look at what we did in this patch! ๐Ÿ‘‰ Please [b]verify your game files[/b] after downloading the patch to ensure that the game runs smoothly. ๐Ÿ› ๏ธ List of changes ๐Ÿ› ๏ธ[list] [*] Sisters now give less progress points [*] Ancient Consciousness T7 Objectives now reward the player with 25 Progression Points [*] Improved Volarian Tomb Priest's death timings [*] Volarian Tomb Priest no longer disappears immediately upon death [*] Improved the Ice Wisp skill [*] Rebalanced recipes for T7 Epic weapons, they previously had inconsistent numbers of basic and epic resources [*] The method of counting passives and their naming has been improved [*] Fixed VFX for the Energy Amulet [*] Fixed incorrect boss in one of the Ice World T5 objective (it was a Shock boss instead of Cold) [*] Fixed wrong displaying windows in the Progress Tree (for example there were problems with displaying tooltips after hovering over the cells in the lower right corner) [*] Fixes for amulets- now they change their behavior based on changes in equipment and buffs. Applies to Shield Bearers's Amulet, Bobradier's Amulet and Energy Amulet [*] Item drop box now clearly indicates that you can drag and drop more than 1 item at a time [*] Bombardier's Amulet skill damage now scales with modifiers from inventory and effects [*] Fixed an issue where when exchanging an amulet for an equivalent higher tier amulet, the parameters of the amulet's passive skill would not update [*] Fixed an issue where Insect Hives skill indicators would remain after killing a T6 Hollow [*] Fixed a crafting bug where T7 Epic's elemental weapons didn't need sulfur to make them [*] Fixed bugs in Epic and Legendary Reinforced Grenade Launcher recipes. It now correctly requires a Reinforced Grenade Launcher rather than a regular one to craft[*] Fixed island sizes in Sky Rocks [*] Fixed a bug in the Toxic T7 cave that caused the chest to drop loot behind itself to a place inaccessible to the player [*] Fixed a bug in Elder Monkey T3 mission where there were 2 pumps instead of 3 [*] Rebalanced objective types across all worlds to make them more diverse [*] Added Snake boss T3 to Toxic random worlds [*] Fixed description and rift in the ground in the Snake Boss T3 lair. [/list] [b]๐Ÿ’œ If you like playing Gatewalkers please consider leaving a positive review on Steam ๐Ÿ’œ[/b] We would like to thank you all for your support. Remember, that we are taking your opinion to our hearts and every idea is discussed internally. Thatโ€™s why if you have any thoughts on how to improve the game - share them with us ๐Ÿ˜Š Join the Guild here: [url=discord.gg/8Tn76pT][img]https://i.imgur.com/36gkSKj.gif[/img][/url] (click on the banner above) Best, Gatewalkers Dev Team