Hello everyone!
We’ve been hard at work refining the demo as we prepare for the upcoming acts of Cosmic Horror Tales. Patch 2.0 brings a range of improvements aimed at enhancing both gameplay and immersion. Here’s what’s new:
[b]1. New Tutorial Area[/b]
Dive deeper into Henry’s life and uncover the reasons behind his current mission. The revamped tutorial offers a more narrative-driven introduction to the story.
[b]2. Expanded Mechanics[/b]
Players can now run, jump across gaps, climb, and interact with objects more fluidly, allowing for richer and more dynamic exploration.
[b]3. Redesigned Menu System[/b]
The new in-game menu offers improved organization for items, clues, characters, light sources, and character upgrades, helping players stay informed as the story unfolds.
[b]4. Enhanced Atmosphere & Audio[/b]
We’ve added ambient and navigational sounds to the user interface, along with new audio cues to further immerse players in key story moments.
[b]5. Stargazer Updates[/b]
Our mysterious Stargazer has received a minor visual refresh and some small gameplay tweaks.
[b]6. Improved Navigation & Hidden Paths[/b]
We’ve added new hidden passages and made adjustments to level layout, making exploration more rewarding and the overall journey more intuitive.
[b]7. Bug Fixes & Performance[/b]
Resolved several issues related to the pause menu and implemented performance optimizations to ensure a smoother experience.
Thanks for playing the demo and for all the feedback so far! Your support helps us shape the future of [i]Cosmic Horror Tales[/i].