Demo 2.0 patch: new areas, improved mechanics and gameplay

Hello everyone! We’ve been hard at work refining the demo as we prepare for the upcoming acts of Cosmic Horror Tales. Patch 2.0 brings a range of improvements aimed at enhancing both gameplay and immersion. Here’s what’s new: [b]1. New Tutorial Area[/b] Dive deeper into Henry’s life and uncover the reasons behind his current mission. The revamped tutorial offers a more narrative-driven introduction to the story. [b]2. Expanded Mechanics[/b] Players can now run, jump across gaps, climb, and interact with objects more fluidly, allowing for richer and more dynamic exploration. [b]3. Redesigned Menu System[/b] The new in-game menu offers improved organization for items, clues, characters, light sources, and character upgrades, helping players stay informed as the story unfolds. [b]4. Enhanced Atmosphere & Audio[/b] We’ve added ambient and navigational sounds to the user interface, along with new audio cues to further immerse players in key story moments. [b]5. Stargazer Updates[/b] Our mysterious Stargazer has received a minor visual refresh and some small gameplay tweaks. [b]6. Improved Navigation & Hidden Paths[/b] We’ve added new hidden passages and made adjustments to level layout, making exploration more rewarding and the overall journey more intuitive. [b]7. Bug Fixes & Performance[/b] Resolved several issues related to the pause menu and implemented performance optimizations to ensure a smoother experience. Thanks for playing the demo and for all the feedback so far! Your support helps us shape the future of [i]Cosmic Horror Tales[/i].