Fruitbus Patch Notes 1.0.3

Hi everyone! Fruitbus 1.0.3 incoming with more fixes and a new feature! Thank you again to everyone who has helped us test, here are the new updates. [h2]Features[/h2] [list] [*] Hold to chop! While holding a knife, you can now hold the chop button to keep chopping. Hold to chop can be toggled on and off in the gameplay settings. [/list] [h2]Major Fixes[/h2] [h3]Quests & Game Flow[/h3] [list] [*] Fixed not being able to travel to Frosty Pines after the story is completed [*] Fixed quest bugs for Coco, Larper Dart and Explorer [/list] [h3]Saving & Loading[/h3] [list] [*] No more floating fruits on load [*] Radio towers now save the state of their parts [*] The windmill cog saves its state and will no longer reappear if dug up but not placed in the windmill [*] Fixed saves breaking if saving with a full fuel tank [/list] [h3]Other[/h3] [list] [*] No more missing fruit after Farewell Feast [*] Fixed invert camera setting only affecting gamepad [*] Fixed pausing being during loading screens breaking things [*] Fixed a case where the journal could get stuck on screen [*] Fixed console commands not working [*] The truck no longer falls if the ground underneath it is unloaded [*] Fixed music not being affected by the music volume setting [*] Removed Gobo Gobo [/list] [h2]Tweaks[/h2] [list] [*] Can no longer make smoothies with wheat [*] Bread and Soup methods are now added to the journal when the quests that introduce them start. [*] Explorer mission's objectives grouped better together in the journal [*] Can no longer remove truck parts that can't be replaced (hood, engine, wheels, etc) [*] Added radio static to more Banamas tunnels [*] Tweaked tool magnet rotations for harpoons [*] Tools now snap instantly into position on the tool magnet [*] Teddy is now spawnable via console commands on release builds [*] Player now returns to banamas ferry dock when the Farewell Feast has finished [*] Pausing or opening journal is no longer possible during Farewell Feast credits [*] Updated Xbox & Playstation button icons [*] Updated credits [*] Various visual upgrades made to main menu [*] Various localization tweaks [/list] [h2]Minor Fixes[/h2] [list] [*] The lucky coin can now be placed in the backpack [*] Fixed ferry paint color not being saved [*] Character eyes no longer disappears when you are far away from them [*] Ingredients in soup should no longer get highlighted. [*] Highlighting on Cups and Jugs no longer obscures the liquid. [*] Adjusted various environment assets that we're either buried or hovering [*] Lord Edge quest icon fixed [*] Fixed badly aligned text in journal mission view [*] Fixed icons for paint buckets [*] Fixed some exterior customization objects breaking customization [*] Flatpack Flatpacker now properly resizes names of stored items [*] Fixed some tools breaking if placed in backpack mid-animation [*] Fixed some cases where grandma's urn in the truck seat may have had lingering effects after loading [*] Player Unstuckifier now clears override loading screen [*] Journal Update notification playing correct audio [*] Fixed snow not disappearing when loading into completed FP storm quest state. Moved responsibility from weather script to logic script. [*] Fixed visual artifacts from low anisotropic filtering on road textures [*] Blocked handbrake interaction in situations where the truck really needs to stay still [/list]