Hi everyone! Fruitbus 1.0.3 incoming with more fixes and a new feature! Thank you again to everyone who has helped us test, here are the new updates.
[h2]Features[/h2]
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[*] Hold to chop! While holding a knife, you can now hold the chop button to keep chopping. Hold to chop can be toggled on and off in the gameplay settings.
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[h2]Major Fixes[/h2]
[h3]Quests & Game Flow[/h3]
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[*] Fixed not being able to travel to Frosty Pines after the story is completed
[*] Fixed quest bugs for Coco, Larper Dart and Explorer
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[h3]Saving & Loading[/h3]
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[*] No more floating fruits on load
[*] Radio towers now save the state of their parts
[*] The windmill cog saves its state and will no longer reappear if dug up but not placed in the windmill
[*] Fixed saves breaking if saving with a full fuel tank
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[h3]Other[/h3]
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[*] No more missing fruit after Farewell Feast
[*] Fixed invert camera setting only affecting gamepad
[*] Fixed pausing being during loading screens breaking things
[*] Fixed a case where the journal could get stuck on screen
[*] Fixed console commands not working
[*] The truck no longer falls if the ground underneath it is unloaded
[*] Fixed music not being affected by the music volume setting
[*] Removed Gobo Gobo
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[h2]Tweaks[/h2]
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[*] Can no longer make smoothies with wheat
[*] Bread and Soup methods are now added to the journal when the quests that introduce them start.
[*] Explorer mission's objectives grouped better together in the journal
[*] Can no longer remove truck parts that can't be replaced (hood, engine, wheels, etc)
[*] Added radio static to more Banamas tunnels
[*] Tweaked tool magnet rotations for harpoons
[*] Tools now snap instantly into position on the tool magnet
[*] Teddy is now spawnable via console commands on release builds
[*] Player now returns to banamas ferry dock when the Farewell Feast has finished
[*] Pausing or opening journal is no longer possible during Farewell Feast credits
[*] Updated Xbox & Playstation button icons
[*] Updated credits
[*] Various visual upgrades made to main menu
[*] Various localization tweaks
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[h2]Minor Fixes[/h2]
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[*] The lucky coin can now be placed in the backpack
[*] Fixed ferry paint color not being saved
[*] Character eyes no longer disappears when you are far away from them
[*] Ingredients in soup should no longer get highlighted.
[*] Highlighting on Cups and Jugs no longer obscures the liquid.
[*] Adjusted various environment assets that we're either buried or hovering
[*] Lord Edge quest icon fixed
[*] Fixed badly aligned text in journal mission view
[*] Fixed icons for paint buckets
[*] Fixed some exterior customization objects breaking customization
[*] Flatpack Flatpacker now properly resizes names of stored items
[*] Fixed some tools breaking if placed in backpack mid-animation
[*] Fixed some cases where grandma's urn in the truck seat may have had lingering effects after loading
[*] Player Unstuckifier now clears override loading screen
[*] Journal Update notification playing correct audio
[*] Fixed snow not disappearing when loading into completed FP storm quest state. Moved responsibility from weather script to logic script.
[*] Fixed visual artifacts from low anisotropic filtering on road textures
[*] Blocked handbrake interaction in situations where the truck really needs to stay still
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