Fruitbus Holiday Update and Patch Notes 1.0.5

The Holiday Update is here! Along with a list of new major and minor fixes. We hope you all enjoy the new content we have for you <3 [previewyoutube=8Lz1QGX5WzU;full][/previewyoutube] [h2]New Features[/h2] [list] [*] [b]Grandma is now voiced in French and German[/b] [*] [b]Festive celebrations have arrived in Gustum![/b] But the gifts are all gone?! Help out by finding the gifts and returning them in towns with festive trees. If you return all gifts to a tree, there may be a reward! Also, a new festive track has been added to radio, so make sure you tune in! [/list] [h2]Major Fixes[/h2] [list] [*] Fixed the bug where the player would be dropped into the ocean when teleporting to new locations [*] Items and furniture in truck should no longer suddenly disappear or lose collision [*]Removed Gobo Gobo [/list] [b]Quests & Game Flow[/b] [list] [*] Removed a duplicate collectible star that interfered with completion in frosty [*] Fixed a bug where the Critic would not come to the truck [*] Fixed a bug that could make you stuck in the Breezy Bay event at the Villa [/list] [h2]Minor Fixes[/h2] [list] [*] Unstuck function has more valid destinations across all islands [*] Fixed bugs related to loading localized recipe names [*] Nitro boost has gotten a visual upgrade and a button prompt [*] Fixed some Z-fighting on the truck dashboard [*] Fixed background in quit game confirmation not supporting ultra-wide screens [*] Fixed windmill cog sound being audible from far away when the scene was streamed in [*] Fixed visual inconsistencies in the controller screen [*] Fixed tools not returning to world if they happened to fall through the terrain [*] Tasting a dish will only add a journal entry if the recipe has been discovered [*] Ocean audio on Banamas is more accurate [*] Various journal bugfixes [/list] [b]Optimisation[/b] [list] [*] Reduced impact of intermittent CPU spikes from the ocean proximity check [/list]