First Content Update 1.1.0

Samawa Idle

Unleash the power of specialized towers to annihilate hordes of monsters in this idle game with roguelike elements. Collect gold, level up your towers, face powerful bosses, and refine your strategy with an evolving skill tree.

Hello everyone, I am excited to introduce the first content update for Samawa Idle, Patch 1.1.0: [b][u]The Automator:[/u][/b] [list] [*] The Automator plays the game for you, automating many features such as upgrading towers, buying passive abilities, retrying boss fights, looting bounties, and more. [*] The automator system becomes available around Level 160. [*] Every Lv. 50 boss after level 200 grants gear currency to level up the automator. [*] The automator does not reset on rebirth. [*] There are 8 nodes in total, each with a maximum level of 5. [/list] [u][b]The Rune System:[/b][/u] [list] [*] The rune system, available around Level 100, is used for upgrading towers and enhancing workshop passives. [*] Rune monsters, which drop valuable runes, start to spawn upon unlocking the system. [*] There are 10 types of runes, ranging from Normal to Legendary rarity. [*] Runes reset on rebirth. [/list] [u][b]The Workshop:[/b][/u] [list] [*] The shop is now renamed the Workshop. [*] Passives in the Workshop have various rarities, with higher rarities offering better stats. [*] Each passive in the Workshop now has a maximum level of 10. [*] Leveling the Workshop is now more challenging, but stat values have been doubled to maintain power levels. [*] The maximum Workshop level is 60, achievable around Level 700+ (without %exp increases). [/list] [u][b]Balance Changes:[/b][/u] [list] [*] Archer tower base critical chance is now 15%. [*] Poison base damage increased by 25%. [*] Archer Tower's Stronger Arrows max value is now 16%, with exponential cost. [*] Archer Tower's Fast Attacks max value is now 50%. [*] Fire Tower's Boss Killer max value is now 1791%. [*] Lightning Tower's Weak Killer max value is now 634%, with polynomial cost. [*] Lightning Tower's Powerful Strike max value is now 2000%, with polynomial cost. [*] Poison Tower's Permanent Toxin changed to "Chance for Toxin to Last for 20 Seconds." [*] Poison Tower's Knowledge Gain is replaced by Stronger Toxin. [*] Energy Tower's Chain Reaction max value is now 6%. [*] Energy Tower's Treasure Explosion max value is now 10%. [*] Energy Tower's Shiny Nova max value is now 300%. [*] Added 5 new end-game stats for further leveling progression. [*] Adjusted costs for several end-game stats. [/list] [u][b]Other Changes:[/b][/u] [list] [*] Added a Pin UI element in the Workshop choose menu to prevent closure when selecting stats. [*] Added a button to lock towers, allowing random tower selection upon tier gain. [*] Fixed a bug where treasure drops 0 gold on hit during super nova without the allocated treasure node. [*] New content unlocks require rebirth. [/list]