Hi everyone
Firstly, I would like to extend my sincerest apologies for the delay in releasing the latest patch, initially scheduled for January. Unexpected challenges in real-life have pushed back the timeline, but I am committed to ensuring that future updates are delivered more promptly.
I am excited to share the details of the second content update for Samawa Idle, Patch 1.2.0:
[u][b]The Support Tower System:[/b][/u]
Introducing a new tower type available at around Level 300. The Support Tower is a unique tower type; it does not normally deal damage. However, this tower provides more functionality to other towers. For example, it can increase the damage a monster takes. The Support Tower can be customized using its own skill tree system.
With the help of the support tower, pushing to higher levels is now possible.
[u][b]New Tower: Ice Tower[/b][/u]
A fresh attack tower that unleashes a frostbolt at monsters. This frostbolt explodes, breaking into three ice shards, and includes a special "Frost Bomb" ability that detonates after a cooldown, inflicting substantial area damage.
[b][u]Other additions and changes:[/u][/b]
-Buying a tower after rebirth automatically adjusts increases its tier based on your current gold.
-Tower tier upgrades no longer result in a random tower selection.
-introduced a new feature allowing for the selection of towers rather than random assignment upon tier upgrades.
-A revamped effects menu offers three settings: high, low, and no effects, replacing the previous simple toggle. The effects now are displayed smartly, avoiding performance hits from excessive on-screen activity.
-(Energy Tower) Treasure Explosion now causes monsters hit by super nova to take more damage from next super nova.
-Performance has seen significant improvements, ensuring smooth gameplay even with effects enabled.
-Resolved an issue where the tower system helper was displayed incorrectly when purchasing a tower for the first time after rebirth.
-The exp bar of the workshop now shows MAX instead of Nan at the maximum level.