[h3]Skin[/h3]
[list]
[*] Added Viking pumpkin skin.
[*] Added Farmer witch skin.
[*] Added Sheriff evil skin.
[*] Added Business woman vampire skin.
[/list]
[h3]Balance[/h3]
[list]
[*] Nerfed Boss#1 attack animation speed (from 1 to 0.6).
[*] Reduced Firezone hitbox size.
[*] Buffed Execute: now kills enemies under 25% health.
[*] Buffed rocket damage on dash and it now scales with hero’s damage.
[*] Increased explosion radius of rockets.
[*] Buffed drone damage at levels 1, 2, and 3 (from 0.5 → 1, 1 → 2, 2 → 3).
[*] Buffed level 1 eagle damage (from 0.5 to 1).
[*] Boss #5: Firebreath damage now increases incrementally if the hero remains in it.
[*] Sheriff: Minor damage buff to one-shot bombs and wolves if the hero is level 20.
[*] Sheriff: Reload time increased from 1.5 to 2.
[*] Ghost Waves (Bonus Room): Increased difficulty.
[*] Sniper: Less damage upgrades.
[*] Execute: Increased synergy for all.
[*] Buffed Boss #3's health (from 400 to 600).
[/list]
[h3]Quality Of Life & Clarity[/h3]
[list]
[*] Crown no longer goes in the wolves' hallway during the werewolf fight.
[*] Unicorn: Music no longer restarts when it is disabled.
[*] Added "TAKE ME" text when an upgrade is left in the chest.
[*] Made the reroll button more visible.
[*] Displayed crown on the map (if on the ground).
[*] Removed map transparency.
[*] Shop UI: Crystals are now more visible.
[*] Boss Rooms: Coins now remain displayed.
[*] Removed unnecessary pop-up text when earning a life.
[*] Props: Ruby in the bedroom no longer glows.
[*] Tutorial: Auto-aim control text now changes if all players are using controllers.
[*] Tabs Panels: Correct control icons to switch tabs are now displayed in the start menu and shop.
[*] Shop: Game now saves immediately upon unlocking an item to prevent loss if the game is quit while in the shop.
[*] Improved hero's angle computation when no stick is pressed.
[/list]
[h3]Bugs[/h3]
[list]
[*] Fixed curse display on game start.
[*] Fixed bug where ammo upgrade values were incorrectly calculated using the wrong base value; now correctly uses the ammo count based on hero’s level. Same fix applied for max health.
[*] Fixed issue with "Execute" not always triggering.
[*] Red bombs now explode on contact even if shield-protected.
[*] Game Start: Disabled player input while loading.
[*] Chest UI: Blood is no longer displayed in front of the chest's canvas.
[*] Reduced frequency of game saves (no longer saves unnecessarily).
[*] Fixed electrical effect and mesh position computation.
[*] Fixed an issue where music would not stop correctly when quitting during a boss fight.
[/list]
[h3]Other[/h3]
[list]
[*] Migration to Unity 6.
[*] Removed Unity splash screen.
[*] Centralize ground’s hitbox.
[*] Changed file structure to reduce patch sizes in future updates.
[*] Repacked audio assets to reduce memory usage.
[/list]