Patch 1.1.4

[h3]Skin[/h3] [list] [*] Added Viking pumpkin skin. [*] Added Farmer witch skin. [*] Added Sheriff evil skin. [*] Added Business woman vampire skin. [/list] [h3]Balance[/h3] [list] [*] Nerfed Boss#1 attack animation speed (from 1 to 0.6). [*] Reduced Firezone hitbox size. [*] Buffed Execute: now kills enemies under 25% health. [*] Buffed rocket damage on dash and it now scales with hero’s damage. [*] Increased explosion radius of rockets. [*] Buffed drone damage at levels 1, 2, and 3 (from 0.5 → 1, 1 → 2, 2 → 3). [*] Buffed level 1 eagle damage (from 0.5 to 1). [*] Boss #5: Firebreath damage now increases incrementally if the hero remains in it. [*] Sheriff: Minor damage buff to one-shot bombs and wolves if the hero is level 20. [*] Sheriff: Reload time increased from 1.5 to 2. [*] Ghost Waves (Bonus Room): Increased difficulty. [*] Sniper: Less damage upgrades. [*] Execute: Increased synergy for all. [*] Buffed Boss #3's health (from 400 to 600). [/list] [h3]Quality Of Life & Clarity[/h3] [list] [*] Crown no longer goes in the wolves' hallway during the werewolf fight. [*] Unicorn: Music no longer restarts when it is disabled. [*] Added "TAKE ME" text when an upgrade is left in the chest. [*] Made the reroll button more visible. [*] Displayed crown on the map (if on the ground). [*] Removed map transparency. [*] Shop UI: Crystals are now more visible. [*] Boss Rooms: Coins now remain displayed. [*] Removed unnecessary pop-up text when earning a life. [*] Props: Ruby in the bedroom no longer glows. [*] Tutorial: Auto-aim control text now changes if all players are using controllers. [*] Tabs Panels: Correct control icons to switch tabs are now displayed in the start menu and shop. [*] Shop: Game now saves immediately upon unlocking an item to prevent loss if the game is quit while in the shop. [*] Improved hero's angle computation when no stick is pressed. [/list] [h3]Bugs[/h3] [list] [*] Fixed curse display on game start. [*] Fixed bug where ammo upgrade values were incorrectly calculated using the wrong base value; now correctly uses the ammo count based on hero’s level. Same fix applied for max health. [*] Fixed issue with "Execute" not always triggering. [*] Red bombs now explode on contact even if shield-protected. [*] Game Start: Disabled player input while loading. [*] Chest UI: Blood is no longer displayed in front of the chest's canvas. [*] Reduced frequency of game saves (no longer saves unnecessarily). [*] Fixed electrical effect and mesh position computation. [*] Fixed an issue where music would not stop correctly when quitting during a boss fight. [/list] [h3]Other[/h3] [list] [*] Migration to Unity 6. [*] Removed Unity splash screen. [*] Centralize ground’s hitbox. [*] Changed file structure to reduce patch sizes in future updates. [*] Repacked audio assets to reduce memory usage. [/list]