Apology: Important Stats Now in Base Game

Samawa Idle

Unleash the power of specialized towers to annihilate hordes of monsters in this idle game with roguelike elements. Collect gold, level up your towers, face powerful bosses, and refine your strategy with an evolving skill tree.

Hello everyone, First off, I want to apologize for my mistake in releasing a DLC with quality-of-life features that many of you feel should have been part of the base game. I've spent countless hours over the past few months working on this update, which is the biggest one yet, packed with major content. I faced a tough decision: [list] [*] -Include the new content in a new DLC [*] -Incorporate the new content into the base game and create a new DLC with visual additions (background changes) and some statistics [/list] I chose the latter because I wanted everyone to experience the same game. However, I underestimated the importance of the added statistics (like gold per minute and ether per hour). I sincerely apologize for this oversight. Please accept my apologies. Here's what I've decided to do: [list] [*] -Include all important statistics in the base game (such as gold per minute and ether per hour) [*] -Keep miscellaneous statistics in the DLC (such as the number of clicks made and number of bullets fired) [*] -Add tower skins as compensation in the current DLC [*] -Add a champion skin as compensation in the current DLC [*] -Every new content in the future will come with new skins that will be available through the current DLC [/list] Please wait some time for the changes to be added. Thank you for your understanding and support. Please enjoy the new expansion, and let me know your feedback.