Fight or Flight - 0.48 - Upscaler updates + Engine upgrade

Fight or Flight

Battle Royale and Extraction that blends PvP and PvE, You are a operative that will drop into the infected region and attempt to recover artifacts and eradicate the infected.Each player is pitted against Zombies, Monsters and each other. Online or Single player for practice with bots!

Hey Team, A small patch here but with some major technical features. Firstly, the engine has been upgraded to Unreal Engine 4.27.2, this had to be done in order to get DLSS going. I have implemented DLSS and XeSS upscaling to go along with FSR2. These features only work correctly in DX12 mode, and will be disabled unless in DX12 (note: after you enable DX12 you must close and reopen the game) It has been tested on AMD, Nvidia and Intel GPU's, please keep in mind the game will not run on an older intergrated card such as an Intel HD 4000. I have heard it does run on the Steam Deck though! Please read the required specs. My recommendation is XeSS for non Nvidia cards, and DLSS for Nvidia cards. Now that i have these major features out of the way i will start to focus on content, gameplay and AI features. ----FIX NOTES---- Weapons; Added more effective and efficient grenade path tracers Weapons; Tweaked the vignette effect when aiming, this will now no longer happen with no scope, or with simple sights, it will only happen with actual zoomed scopes Weapons; Fixed bug with flare when switching camera modes Vehicles; Fixed incorrect wheel radius on Buggy and Golf cart, Fixed incorrect wheel position on Quad bike Vehicles; Increased general stability on vehicles particularly while mid air, this should reduce the amount of the buggy looking crashes Graphics; Improved how cube maps are handled with certain reflections on things like weapons, and dark area's of buildings looking greatly improved now Loot; Improved performance for how loot objects are loaded UI; Fixed HUD issues causing health bar to not come back on when health bar was set to auto-hide and weapon bar was set to always on UI; Fixed but causing the map "mark" function to not work UI; Added an extra "News" and "Guide" section to the menu to help people understand the gameplay Player; Fixed small issue with indoor/outdoor detection to make it perform better Gamemode; Vision mode defaulted back to on as some people where struggling to find monsters Gamemode; Monsters increased to 4 per match Gamemode; Default zombie rate increased to 4x, have also added an 8x option and increased the max zombie count Gamemode; Increased initial zone speed to speed up the early stage of the game I have also added a "FAQ" in the Forums with some small troubleshooting steps, if you are having issues starting the game. Enjoy and have fun! -Gozu