Fight or Flight - 0.40.5.8 - Patch notes

Fight or Flight

Battle Royale and Extraction that blends PvP and PvE, You are a operative that will drop into the infected region and attempt to recover artifacts and eradicate the infected.Each player is pitted against Zombies, Monsters and each other. Online or Single player for practice with bots!

First off, apologies that this next patch has taken so long to complete, I'm sure this last few months have been challenging for everyone, so thanks to those that have been waiting patiently for the patch! Going forward things should be much quicker now, and the patch frequency will be back to normal very shortly! Here is a list of fixes and changes for this patch. [b]Fight or Flight - 0.40.5.8 - Patch notes[/b] Misc; Max player count increased to 64 players. Max bot amount increased to 60 for single player. *NOTE*: Having 60 bots, and zombies and monsters will have drastic performance issues on older CPU's. Full bots, and no zombies should be okay on older cpu's... Player; Increased player base health to 150 Player; Added 3p camera ("c") with freelook "alt", this is an *experiment* to see if the community likes it Player; Player run speeds tweaked further, player can get 15% faster by holstering their weapon "x", also tweaked strafe speed while sprinting... Player; Removed the "roll" from the camera bob Player; Can now consume consumables while walking Player; Low health visual effect improved Player; Small changes to cosmetics so that certain hands match top color better Player; Fixed bug causing Warmup loadout to not get ammo some times UI; Alive player count added to player minimap for br modes AI; Fixed bugs causing monsters to enter houses Loot; Increased amount of armor loot Loot; Increased amount of G18 and M9 pistols Level; Lighting re-done for all times of day (my fav is 6:45am! please note this is still WIP) Misc; Improvements to server memory use, should result in less hitching Misc; New menu music added!