Fight or Flight - 0.40.5.9 - Patch notes

This patch focuses mainly on bug fixes, and small QOL changes to improve the overall experience. [b]Patch notes as follows;[/b] UI; Improved item pickup/interaction UI, This now has 3 differnt options in the "UI" menu settings. Off, Small or Large. Default setting is "Small" UI; Improved crosshair, also added hit marker cross UI; Added hotkeys into inventory screen (same as weaponbar) UI; Add FPS cap for menu, independent of game FPS cap Animations; Tweaks to 1p crouch so that it looks smoother Animations; Fixed bug with crouch animation causing a flicker in 1p AI; Fixed speed of footstep sounds on bots, also have increased the volume slightly Player; Low health visual effect improved further, now shows effects when low health, as well as heart beat sounds, and shows the effects if bleeding out Player; You can now switch weapons while in the inventory screen using the hotkeys Weapons; Improved reload sounds for all Pistols, Revolvers, SMGs, and Assault Rifles Vehicles; Fixed bug with zombies not getting damaged from vehicles Vehicles; Improved vehicle FX (WIP placeholders) Level; Lighting tweaks for all times of day. This is now locked in the singleplayer menu to 3 options Night,Morning and Day. (the best ones!) Level; The large grey concrete buildings (old office sites) all now have interactable doors on the outsides, Level; Increased volume of sounds when opening and closing doors, and now wood doors will make differnt sounds to the steel ones Loot; Increased loot spawns around old office sites Misc; Fixed bug causing it to rain indoors!!! Misc; Screen Space Global Illumination quality increased for "high" and "epic" settings (still "experimental" right now) Misc; There has been a new server added into the match making for the "Oceania" region, this is just a test server right now, but feel free to use it! Extra notes: The number one complaint that we have had over the past few months has been about poor loot distribution, I just want you to know, that we hear yah! There have been a number of small changes to the way the loot works in this patch, which should help a bit. Over the next few weeks there will be a focus on fixing this issue! Enjoy the patch, have fun!