Hunt through the wastelands for colossal Beasts in this roguelike deckbuilder. Beware! Beasts grow stronger during battle, allowing them to consume your creatures or counter your spells. Carve profane Gifts from these behemoths and grow stronger to serve your Patron! But serve them to what end?
Dear Acolytes,
This update introduces the first wave of Fabled cards, powerful card variants that are unlocked by completing runs. Fabled cards will be released in waves with each monthly release from now until November. For now, here is a list of cards that currently have Fabled variants:
[img]https://clan.akamai.steamstatic.com/images/43754306/ed2dec987afd2ab343bef22b884e1bae2224edfd.png[/img]
May your wasteland journeys be fruitful!
[h2]Full Patch Notes[/h2]
[h3]Additions[/h3]
• Added Fabled cards, powerful variants that are unlocked after completing a run!
• Added a drop-down filter to the Card Library for viewing Fabled cards.
• After completing a run, you now view the cards in your deck as a summary of your achievement.
• The loadout screen now shows your current Rite level when you exit out of the Bones screen.
[h3]Changes[/h3]
• Increased Tiny Hoof’s burden cost from 3 to 4.
[h3]Bug Fixes[/h3]
• Creatures that can’t attack no longer automatically damage the Hydrozoan Hivemind’s jellyfish friends at the end of the turn.
• Fixed a bug that prevented some loot cards from being skipped reliably.
• Fixed a bug that caused Haru’s Ice Mirror ability to incorrectly damage your creature in addition to your face.
• Cards getting discarded from the top of your deck now display their animation correctly.
• Fixed a bug that caused Giant Lantern to trigger twice from Infest.