Hunt through the wastelands for colossal Beasts in this roguelike deckbuilder. Beware! Beasts grow stronger during battle, allowing them to consume your creatures or counter your spells. Carve profane Gifts from these behemoths and grow stronger to serve your Patron! But serve them to what end?
Hello Acolytes! We are excited to release the second wave of Fabled card variants.
Additionally, this update comes with a bevy of improvements and changes intended to make your journey through the wasteland better!
Massive shout-out and thanks to the Acolytes who report bugs in our [url=https://discord.gg/gA59RDpG]Discord server[/url]!
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[h2]Full Change Log[/h2]
[h3]Additions[/h3]
[list]
[*] Added 24 additional Fabled cards that can be unlocked by completing runs with them in your deck.
[*] Added all-new flavor text to all Fabled cards!
[*] Show an “Are You Sure?” panel before deleting progression data.
[*] Added a Keyword Glossary to browse the mechanics on cards in the game, accessible from the main menu.
[*] Updated the notification icon that appears when a card variant is unlockable.
[*] Added a visual indicator of your spiritual burden when in events so as to make decision-making easier.
[*] See a list of your gifts when in events and when looting cards in order to view potential synergies more easily.
[/list]
[h3]Buffs[/h3]
[list]
[*] Changed Enduring Dactyl’s damage-dealing ability from 20 to 25% of enemy’s maximum health. A percentage-based approach to this damage output as a benefit for reaching its condition will help make this ability feel more rewarding, especially against beasts with larger life totals.
[*] Added Overkill back to the Yearning Woods’ Hanger Tantrum. (It was removed before.)
[/list]
[h3]Nerfs[/h3]
[list]
[*] Changed Perinthia, Black Death's first ability from “Play: Infest three enemy abilities” to “Play: Infest two enemy abilities”. We felt like Perinthia was able to generate just a little too much value for its mana cost, so this change reflects a desire to bring her more back in line with the intended infest experience.
[*] Changed Dialect of the Deep from “Discard a card. Gain mana equal to its cost until end of turn. Draw a card.” to “Discard a card. Refill mana equal to its cost. Draw a card.” This limits the amount of mana you can gain to your current maximum mana value. This ramping card could be extorted too easily, leading to decks that capitalized on many creatures with large mana costs that ended battles too fast, so this change will limit the speed at which this deck archetype can get overly effective.
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed a bug that caused monster ability intents to be invisible sometimes.
[*] Gilded Grifter no longer unexpectedly copies cards.
[*] Fixed a bug that overrode the selected choice for skipping the intro and credits in the options.
[*] Fixed a softlock that happened occasionally in the King of Beggars fight.
[*] Fixed a bug that allowed players to attack multiple times in one turn incorrectly.
[*] Fixed a bug that prevented Counterattacks from triggering after Rallying.
[/list]