Ex Dead Cells dev calls decision to end development an "a**hole move"

Dead Cells

Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Regular free content updates!

February 12 13:00 PST Sébastien Benard has reached out to PCGamesN to share a new blog post further outlining his thoughts about Motion Twin and the end of development on Dead Cells. You can find a link to this story below.

A former lead designer on Dead Cells says that the decision by studio Motion Twin to end development on the roguelike is "the worst imaginable a**hole move" against its co-developer Evil Empire. Sébastien Benard, who formed independent game-maker Deepnight Games after leaving Motion Twin, has previously said he left the developer when asked, due to his relationship with the team growing "complicated." Benard now criticizes Motion Twin, and also comments on future projects from the spin-off studio Evil Empire.

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