Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Regular free content updates!
Hey everyone,
We've just pushed a new patch for the beta test of Update 35, including some Balancing works, adjustments on Graphics & UI as well as Music & Sfx, and Bug Fixes of course!
[u][b]* This patch only affects the current beta test, if you are not participating in the beta, this does not affect you.[/b][/u]
If you want to take part in the ongoing beta, just check out [url=https://steamcommunity.com/games/588650/announcements/detail/3717214876920515900?snr=2_9_100003_]here[/url] for instructions on how to access.
Here's everything we changed:
[u][b]Balancing:[/b][/u]
[list]
[*] Misericorde now applies curses only if the attack doesn't crit.
[/list]
[u][b]Graphics & UI:[/b][/u]
[list]
[*] Added a Minimap icon when a biome is incentivized.
[/list]
[u][b]Music & Sfx:[/b][/u]
[list]
[*] Updated a bunch of sounds for the new mobs.
[/list]
[u][b]Bug fixes:[/b][/u]
[list]
[*] Fixed World Map displaying deprecated paths.
[*] Fixed a bunch of translation problems.
[*] Fixed Cursed and Incentivized biomes not reloading properly with the "Multiple lives" assist option on.
[*] Fixed a crash when using the Emergency Door against Conjunctivius.
[*] Fixed some projectiles not displaying outlines when the options was on.
[*] Fixed some heads unlocking in the Training Room.
[*] Fixed some visual and music bugs when killing Dracula in Training Room.
[*] Fixed Richter not being able to jump down platform.
[*] Fixed the number of cursed biomes always being 0 in some seeds.
[/list]
That's all and thanks for taking part!
Cheers,
XYZ, Matt, EE & MT