A New Patch released for current Beta for Update 35!

Dead Cells

Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Regular free content updates!

Hey everyone, We've just pushed a new patch for the beta test of Update 35, including some Balancing works, adjustments on Graphics & UI as well as Music & Sfx, and Bug Fixes of course! [u][b]* This patch only affects the current beta test, if you are not participating in the beta, this does not affect you.[/b][/u] If you want to take part in the ongoing beta, just check out [url=https://steamcommunity.com/games/588650/announcements/detail/3717214876920515900?snr=2_9_100003_]here[/url] for instructions on how to access. Here's everything we changed: [u][b]Balancing:[/b][/u] [list] [*] Misericorde now applies curses only if the attack doesn't crit. [/list] [u][b]Graphics & UI:[/b][/u] [list] [*] Added a Minimap icon when a biome is incentivized. [/list] [u][b]Music & Sfx:[/b][/u] [list] [*] Updated a bunch of sounds for the new mobs. [/list] [u][b]Bug fixes:[/b][/u] [list] [*] Fixed World Map displaying deprecated paths. [*] Fixed a bunch of translation problems. [*] Fixed Cursed and Incentivized biomes not reloading properly with the "Multiple lives" assist option on. [*] Fixed a crash when using the Emergency Door against Conjunctivius. [*] Fixed some projectiles not displaying outlines when the options was on. [*] Fixed some heads unlocking in the Training Room. [*] Fixed some visual and music bugs when killing Dracula in Training Room. [*] Fixed Richter not being able to jump down platform. [*] Fixed the number of cursed biomes always being 0 in some seeds. [/list] That's all and thanks for taking part! Cheers, XYZ, Matt, EE & MT