New Patch released for current alpha for Update 35!

Dead Cells

Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Regular free content updates!

Hey everyone, We've just pushed the fourth patch for the alpha test of Update 35 yesterday, including some Balancing works and Bug Fixes. [u][b]* This patch only affects the current alpha test, if you are not participating in the alpha, this does not affect you.[/b][/u] If you want to take part in the ongoing alpha, just check out [url=https://steamcommunity.com/games/588650/announcements/detail/3693568442144329950?snr=2_9_100000_]here[/url] for instructions on how to access. Here's everything we changed: [u][b]Balancing:[/b][/u] [list] [*] Reduced Cursed Biomes chance and increased the number of Cursed Mobs in a Cursed Biome. [*] Buffed Alienation's healing by reducing the curse threshold for a max heal. [/list] [u][b]Bug fixes:[/b][/u] [list] [*] Fixed mob animations not being the right speed, when the mob was taunted or slowed. [*] Fixed Smoke Bomb damage buff not affecting projectiles. [*] Fixed Cursed Mobs replacing normal mobs instead of adding themselves to the list. [*] Prevent Boss Rush modified Concierge from jumping when the other instance is also jumping or throwing a fire wave. [*] Fixed not being able to roll in the other direction while holding the Morning Star. [/list] That's all and thanks for taking part! Cheers, XYZ, Matt, EE & MT