A New Patch released for current alpha for Update 35... again!

Dead Cells

Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Regular free content updates!

Hey everyone, We've just pushed the fifth patch for the alpha test of Update 35, including some Balancing works and Bug Fixes. [u][b]* This patch only affects the current alpha test, if you are not participating in the alpha, this does not affect you.[/b][/u] If you want to take part in the ongoing alpha, just check out [url=https://steamcommunity.com/games/588650/announcements/detail/3693568442144329950?snr=2_9_100000_]here[/url] for instructions on how to access. Here's everything we changed: [u][b]Balancing:[/b][/u] [list] [*] [b]Curser[/b] can now detect the player and shoot its projectile through walls. [*] Fixed [b]Mimic[/b] despawning when trying to jump a very long distance. [*] Reduced [b]Doom Bringer's[/b] speech frequency. [*] Increased [b]Doom Bringer's[/b] walking speed when targeting a player. [*] [b]Doom Bringer's[/b] stun attack radius was increased, and it can now hit through walls. [*] [b]Doom Bringer's[/b] attack now gives two curses instead of one. [*] [b]Alienation's[/b] minimum curse was reduced to 5. [/list] [u][b]Bug fixes:[/b][/u] [list] [*] Fixed [b]Death's[/b] instant death attack sending the player back to [b]Prison[/b] when in Training Mode or Boss Rush. [*] Fixed heads' particle effects sometimes not playing. [*] Fixed some lore rooms still spawning in [b]Dilapidated Arboretum[/b] with the "Disable Lore Rooms" option enabled. [*] Fixed a crash when [b]Dracula's Castle[/b] tries to generate a Cursed Chest. [*] Fixed [b]Giant[/b] sometimes getting stuck during the double fist slam attack animation. [*] Fixed some ranged multi-hit weapons ([b]Scarecrow's Sickles, Cross, Bible,[/b] etc.) not dealing any damage after hitting an unbreakable door. [*] Fixed head unlock notification not replacing text variables with the right number. [*] [b]Ygdar Orus Li Ox[/b] can no longer be removed from the inventory by resetting mutations. [*] Fixed [b]Glitch[/b] head not unlock retro-actively. [*] Fixed Boss Rush [b]Servants[/b] just standing there when skipping the fight. [/list] That's all and thanks for taking part! Cheers, XYZ, Matt, EE & MT