Everdell Patch 1.1.0.409

Everdell

Harvest resources to build a village of woodland critters in this adaptation of the award-winning tabletop board game!

Everdell’s 1.1.0.409 patch is now live and addresses a variety of bugs and feedback reported by the community. The full list of patch notes can be seen below: [h2]Patch Notes:[/h2] [list] [*] A new button has been added to the HUD to allow users to view all of the cards in the Meadow on the screen at once! [*] The size of cards displayed on screen has been increased on mobile platforms. [*] The maximum distance you can zoom in on the game board has increased. [*] The size of tooltips on mobile platforms has been increased. [*] When a worker is moved to a forest location for potential placement, the highlight around the location’s benefits has been increased for better visibility. [/list] [h2]Bug Fixes:[/h2] [list] [*] Fixed a bug where the Chip Sweep was activating in a player’s city instead of the opponent’s city when copied by Miner Mole. [*] Fixed a bug where canceling the Post Office’s effect after giving cards to the opponent did not return the cards. [*] Fixed a bug where a player was unable to play the Fool on Rugwort with a full city. [*] Fixed an issue where games were locking up when a user resigned during another player’s selection prompt. [*] Fixed a bug where you could not place a unique critter into a Dungeon to play a copy of the unique critter. [*] Fixed a bug where you could not play Ruins to a full city. [*] Additional changes were made around how the Dungeon and Crane are played. [*] Other miscellaneous bug fixes, localization updates, and optimizations. [/list] We are still investigating other potential issues related to the Crane and the Dungeon. If you come across any problems with them, please use the feedback tool in game via settings to send a game report to us. As always, if you’re enjoying playing Everdell, please take a moment to leave a review – it’s the best way to help other players discover the game, Thanks for your support!