The golden age of violent flash games now in your VR headset. Fully physics based combat with melee and firearms featuring copious amounts of blood, gore and destruction.
The workshop expands! Now supporting map and prop mods with a nice Spawn Gun overhaul to support mod prop spawning along with all the base game physics items!
In addition to this, I've upgraded Unity to a new major version, which is also part of why this update took so long. But in exchange we've got much better physics with much less mid-air stuttering, overall performance has improved a little and some small graphical improvements at little to no additional performance cost.
And probably some small bugs that I may have happened to overlook during playtesting, make sure to let me know in the comments or on the Discord server if you find any.
[img]{STEAM_CLAN_IMAGE}/44752448/94bf148763e5f876a1bebc2f0e91dd2d4dd5f612.gif[/img]
The barrier of entry for map and prop modding ought to be lower than it was for melee weapons so if you're at all interested, check out the [url=https://github.com/Kubunautilus/BrutalistickVR_ModFramework]BRUTALISTICK VR Official Modding Framework[/url]. Looking forward to what you guys create!
[h1]Changelog:[/h1]
[list]
[h3][b][Features][/b][/h3]
[*][b]Added map and props modding[/b]
[*]Modded props can be deformable, breakable or just plain old physics props
[*][b]Spawn Gun no longer just for enemies, now supports all possible props and weapons, including modded[/b]
-Creations excluded, for now...
[h3][b][Physics][/b][/h3]
[*]Overall physics improved, less mid-air stuttering and more stability all-around
[h3][b][Graphics][/b][/h3]
[*]Reworked all shaders to support better lighting, particularly in shadows and on shallow view angles
[h3][b][Performance][/b][/h3]
[*]Overall performance improved by a little
[*]Breaking and slicing objects performance improved by a little
[h3][b][Fixes][/b][/h3]
[*]Joint positions after dismemberment improved. Should now have much fewer cases of shoulders floating some distance away from the torso after slicing the enemies' arms and such.
[*]Enemies no longer get stuck in a semi-crouched position on spawn, unable to move properly
[h3][b][Known issues][/b][/h3]
[*]Due to the way the new arms work, overextending controllers can drag your body along with it. Usually this isn't an issue except when you set down your controllers or lose tracking.
[*]Enemies still sometimes grab the air when attempting to catch their fall
[*]Enemies rarely hang in mid-air upon death or unbalance
[*]Player body can sometimes act weird when crouching (reverse spine). This is due to the Unity update requiring a small rework of the player body.
[/list]
[img]{STEAM_CLAN_IMAGE}/44752448/35db2fd63701bc48da39ee21c005b4376f21338c.gif[/img]