* Added support for Shields and Special Armour on Monsters, where projectile can penetrate and lose force without damaging the Monster
* Added support for Shield-specific impact effects, separate from the Monsters defined blood
* Added decals to Blood Red impact effect
* Added physics material definitions to a lot of Actor probs
* Added more tailored collision meshes to non-static non-convex objects
* Increased power transfered when projectiles hit debree
* Adjusted level up gain from 1 to 2 attribute spending points
* Adjusted Standing Lever animation to avoid wall-clipping
* Adjusted so any piece that is pre-removed from a dyanmically damaged object is de-coupled and no longer triggers Actor interactions
* Fixed a bug with the physical distribution of pre-damage on some props not being pushed out of properly
* Fixed a regression where floor-impact effect from projectiles was not showing after last update