EARLY ACCESS BUILD 24

In this update the ability to pre-roll the D100 (two D10) roll has been added, for planning/snooping purposes. Currently the usage of pure D100-roll (lower is better, unlike a D20 roll in DnD) is limited to Close Combat attack-roll (miss, hit, critical) and for Ranged Weapons projectile's Damage-calculation (glancing hit, hit, critical). What has also been made, but not activated and usage is still under consideration, is the ability to actually roll 'physical' dice and wait for their roll to end to see the result. It was not added now since it didn't seem to add something really important in terms of value and it slowed down the process of making multiple rolls. So why add the option to see coming rolls for your Operators actions? The concept was to allow for some snoop-ahead and ability to try to 'play around' ones bad luck (if rolling high) or perhaps even force out bad rolls by performing actions with Operator first and delay another Operator to get the good/critical rolls against 'that important enemy'. The full implementation and usage is still very much in early stages. Things will/may be revised heavily in different directions to see what works and what is fun, but it is also important that anyone with ideas or feedback get their voices heard. I might be far off the mark with the current version and maybe there is another better approach to take? You be the judge. Full changelog * Added support for pre-thrown Dice results