In this update there is two improvements, both the result of work done to improve things going forward.
The first thing is a comprehensive handling of error-states and exceptions that may appear due to bugs, logical errors, timing-issues or driver-flaws -- the case is reported back with information about the game and the latest part of current log from the session to help tracing the root cause of the problem. You will know an error-state was entered as the game will instantly load back to the Main Menu, via a loading screen that informs about what happened. This also makes sure that even though the game didn't technically hard-crash we still ended the current session as continuing may risk creating more errors or in worst case impacting even the save-game. And we don't want that.
The second change is on the surface a minor one but with the ongoing flawed gaming-press reports that loading-screens can/may destroy a graphics-card (they cannot) if running at unlocked FPS, it was decided to limit the max framerate of the Main Menu and any Loading Screen to 30 fps, as we don't have need for more frames. The main gameplay is still unlocked and will stay that by default for the duration of Early Access. Default and an option to limit frame-rate to a set number or force link to V-Sync will come later.
Full changelog
* Added reporting of errors and exceptions
* Added limited fps (30) in Main menu and Loading Screens