EARLY ACCESS BUILD 21

In this build a wish by player [url=https://steamcommunity.com/profiles/76561198093427770]Tech-Priest[/url] posted in the [url=https://steamcommunity.com/app/969340/discussions/1/2290590708527174714/#c2290590708527233319]forum[/url] was introduced: when a team is wiped the Operators still get to keep all XP and skill level progress made for all characters, the savegame is updated with the new values. This is also true if one need to quit mid-level -- all progress of XP gained or skill levels increased is saved. This will help any player that is having issues with a level and/or specific monsters and will help them overcome them with time invested. Full changelog * Added new 'TeamWiped' state, setting status for UI, Steam Overlay status and animated end-state of Level * All Experience gained for level and Skills aswell as Attribute additions are now stored post-TeamWiped * Exiting the game to Main Menu or to Windows also saves the Experience progression, as if TeamWiped * Added hot-air effect to all torches * Fix issue where Health and Action Points in Selected Operator Info Frame wasn't immediately updated when increasing Attribute points * Fix issue with quick-keys after going through the Character Creation scene * Fix issue with Player-named Operator having health set to 120 at start of Level 1 no-matter the attribute-values set