Dust Fleet v6.1

Season's greetings, commanders! We're releasing a small patch today to correct a few issues that were reported with the [url=https://store.steampowered.com/news/app/406160/view/658185520169354674]Sector Assault update[/url]. As always, please report any issues you come across so they can be fixed as quickly as possible. To leave a bug report, [url=https://steamcommunity.com/app/406160/discussions/0/4417550166391470568/]see this thread[/url]. Also, it really helps small games like Dust Fleet if you have the time to leave a review, so please do if you can! Now, onto the fixes! [h2]FIXES[/h2] [list] [*] 3-way battle did not work correctly when player withdrew from battle. The location was still shown as contested, preventing moving to the next turn. With this fix, if a battle location is contested on return to the starmap, the game now runs an autobattle between the remaining enemies to find a winner. [*] Ocelot could not be reverse-engineered when playing as D-SEC. [*] Odyssey did not have enough dock points to be captured with APCs. [*] Withdraw button sometimes did not disappear correctly when selected. [/list]