Dust Fleet v3.3 Patch Notes

Hello, commanders! Thanks for your great feedback on the recent [url=https://store.steampowered.com/news/app/406160/view/3859086048277395693?snr=1___]Fleet Management update[/url]. This update squishes the bugs that were spotted. [list] [*] FIX: Remapped controls are not applied until the game is restarted. Remapped controls will now apply immediately. [*] FIX: "Equip all" button makes module slots vanish in some circumstances. [*] FIX: If settings.cfg is not present (eg new install) and if language was auto-set to a non-English language, English is still shown as selected in the menu. [*] FIX: Non-native resolutions (eg using 1366×768 on a 1920x1080 display) cause the movement cursor to move to an incorrect position when applying a vertical move during a move order. [*] FIX: Captured ships continue getting orders from the mission script. For example, in mission 5, captured cruisers would attack Franklin's APC at the end of the mission. [*] CHANGE: APCs should have a slightly easier time docking with ships, with less circular dancing involved for smaller ships. [*] CHANGE: Orca has gained a combat module slot. [*] CHANGE: Wolf now has a medium weapon slot, to match it's default loadout. [*] CHANGE: Tokara default loadout now uses medium lasers, to match the available weapon slots. [/list]