The Reinforcements Update

Dust Fleet

Assume command of a battle fleet and deploy immediately to the Dust Zone, commander. Our main food supply station has gone dark and the United Earth Nations (UEN) needs to know why in this 4X RTS space sim. Manage your ships, control space stations, and watch your back.

Hello Commanders! If you were thinking about getting the game, now is a great time to do so. You can add the game to your collection for [b]40% off[/b] starting with the Steam Summer Sale on [b]June 27th[/b] and ending an additional week after most sales end on [b]July 19th![/b] Make sure to [url=https://store.steampowered.com/publisher/indieio/list/126672]check out other great indie titles[/url] on sale to kick off your summer gaming! Now it's time to unveil Update #4 - a milestone we have named The Reinforcements Update! [hr][/hr] [img]{STEAM_CLAN_IMAGE}/37645061/12888bd6dc6b798e71525777b7f67cafbdc21fc1.png[/img] [b]Missions: Five new side-missions for the main campaign.[/b] [list][*] Battle against D-SEC and powerful new enemies to earn unique mission rewards. [*] These new missions start to appear after playing "The Way Out" mission. These missions won't trigger on any in-progress campaigns - you'll need to start a new campaign to get them. [/list] [b]Ships: new ships are available on the tech tree and for reverse engineering.[/b] [list][*] UEN: Oslo - a light carrier-cruiser, an improvement on the Copenhagen. [*] UEN: Bergen - an upgrade to the Reykjavik, with better weapons and armour. [*] UEN: Knight Mk II - an upgrade to the Knight, with twice the firepower and improved maneuverability. [*] D-SEC: Honshu - a dedicated light carrier. [*] D-SEC: Wolf Mk II - to keep up with the Knight Mk II, D-SEC are deploying this improved Wolf design. [*] D-SEC: Orca Mk II - The most devastating version of the Orca, with tougher armour and an extra heavy weapon slot. [*] Unknown: Two powerful new boss-level enemies in the extra missions. [/list] [b]Sector Assault improvements:[/b] [list] [*] Sector Assault now has a comprehensive settings screen. [*] Edit map size, enemy aggression and starting resources to create the challenge you want. [/list] [b]Starmap improvements:[/b] [list][*] Station icons: At-a-glance starmap icons for identifying station types without having to click on a location. [*] Ship type icons: Seperate symbols for warships and mining ships, so you can tell instantly if you have any mining ships at a location. [*] Quick access: It's now possible directly click the ships or station icons at a location to immediately jump to the relevant tab. [/list] [b]Capturing improvements:[/b] [list][*] The capture order can now be given against a group of enemy ships, just like attack orders. [*] Enemy ships will now prioritise attacking armed opponents, making it possible to distract enemies while you sneak your APCs in. [/list] [b]Move and keep attacking (Alt): outflank ships to attack their less armoured side and rear quarters.[/b] [list][*] Hold down Alt when giving a move order to attacking ships, and they will keep facing and attacking their target as they move around it. [*] This replaces the previous behaviour where happened automatically, but only after the first movement order given after an attack order. [/list] [b]Improved tooltips for items on the tech tree and mission info screen.[/b] [list][*] Ships now list which type of shipyard they must be built at. [*] Ship turret sizes and numbers are now included in the details. [/list] [b]Other New Features[/b] [list][*] Mission tracker: easily keep track of which missions are available and where to find them. [*] Bigger explosions for large ships and stations, and improved lighting effects on beam weapons. [/list] [img]{STEAM_CLAN_IMAGE}/37645061/3694572a9e52597c7cf630e2aff49189523bf28b.png[/img] [list][*] Rapid fire missile launcher was incorrectly very overpowered - damage reduced by 75% [*] Starmap fleet list will now auto-scroll when dragging ships to the edge. [*] Confirmation dialog for unsaved changes in the loadout editor. [*] Some turrets have been reduced in size - this is a cosmetic change only. [*] Shipyards have been renamed to accommodate the newly added ships [list][*] Cruiser shipyard is now the Standard shipyard. [*] Carrier shipyard is now the Advanced shipyard, and now also builds all of the advanced-tier ships in the new update. [/list][/list] [img]{STEAM_CLAN_IMAGE}/37645061/2b97f144dcc6f32bc5934873785d9a7b0555ea4a.png[/img] [list][*] Ship health bars were only showing when the cursor was over them. Now they also appear when a ship is damaged. [*] DPS values for ships were not including fixed/non-editable weapons. This affected stats tables and auto battles only. [*] When repairing a damaged ship that has damaged turrets, or when given the order to do so, repair ships will only fix one turret then stop. [*] Ships with a mix of repair beams and offensive weapons were not responding to repair orders correctly. [*] Turrets on newly promoted ships would appear to be damaged. [*] Ship stances were not saved in savegame files. [*] In battles, the average health bars for ships grouped under a single button was not always accurate. [*] A Hub was incorrectly set as capturable in the "Spare Parts" mission.[/list] [hr][/hr] As always, I am excited to see what suggestions come out of these updates and will use them to continue to improve the plan and direction of Dust Fleet. Don't forget to join our community [url=https://discord.gg/feX53eFEKn]Discord[/url] and share your experiences! I would also love to see your honest thoughts of the game through a Steam review. Steam reviews can have a massive impact on indie games like Dust Fleet and I love reading your experiences in reviews. That’s all for now, Commander - see you in space! https://store.steampowered.com/app/406160/Dust_Fleet/