0.2.0.0.0
1/23/25
Drug Dealing Update
Added destructible TVs with playable cutscenes
New bullet holes
New bullet tracers
New item instance system (huge performance boost)
Set up items to work as instances, so a group of 1 or 100 act basically the same (took a ton of doing with full destruction and such a complicated inventory system)
Dozens of new destructible display cases
Created a procedurally generated prop instance file (used in butcher shop for hanging meat)
Added fully functional butcher shop to medium strip mall south west of small player house
Added fully functional jewelry shop to large strip mall south of the hospital
Added drug dealing
Added supplier at butcher shop
Added ability to purchase drugs in back room of butcher
Added distributer at jewelry shop
Added ability to sell drugs in back room of jeweler
Added ability to take over distribution and supply facilities for new drug
Added systems to determine whether or not to spawn merchants and guards, or allow access to drug safes after takeover
Added takeover widgets
Added system to allow purchase of Smokane production facilities
Added new drug: Smokane
Added single dose and bulk
Added functionality as a useable drug (only bad side effects)
Added system to sell drugs to drug addicted pedestrians
Added system for pedestrians to get high and pass out
Created new animation blends to show high pedestrians (had to rewrite entire NPC master file to get facial animations to work)
Added addiction system that allows only addicts to purchase drugs, and increases density of addicts the more total drugs sold
Added notoriety system that alerts police if filled
Added new interior models, including destructible pillars, foosball table, air hocky table, clock, and dozens more
Changed how guards fight in close quarters
Upgrades to enemy AI including more accurate bullet trajectories and tracers, more efficient processing and communication, and more
Added points of interest system for sober NPC's to follow (planning to expand in future for more realistic NPC routines)
NPC addicted to Smokeane wander aimlessly around meandering slowly
Added more spawn points for NPC's
Added 12 new Meta Human character models
Added 4 new guards with different guns, and a new guard "power Level"
Added 2 new merchants of a new type to handle supply and distribution of Smokane
Added 2 new merchants for normal butcher and jeweler store functionality
Added 4 character models for drug workers, in their underwear
Added new animation blends for working NPCs
Upgraded NPC And Enemy AI Animation Blueprints
Fixed issues with AI enemy vehicles not tracking player, and increased player location check interval
Fixed issues with stick up animations and run away logic for NPC pedestrians
Fixed a bunch of little bugs (got this update out as quick as possible, didn't take the best notes while I was flying through)