Major bug fixes & added Survival Mode

Capital

A non-linear action-adventure heist game with destructible buildings, use stolen loot to buy bigger explosives and access higher value loot. Buy and customize cars. Invest in military equipment such as helicopters and tanks. Get your mansion!

0.1.0.0.5 8/5/24 Fixed destroyed buildings giving off dust when characters touched them Added hackability to substation communication computers Added Hackable Computers for cash Adjusted collision capsule so character doesn't get stuck when trying to jump through windows Fixed scaling issues with some destroyed doors (unreal geometry collection fractures do not like being scaled, leads to major physics issues) Fixed issue with buildings that would make it so the interior sheetrock was not being destroyed when the building was hit, the function bpi destruction was only enabled for glass types inheriting from the same class, may lead to unforeseen issues, the sheetrock can be problematic Changed some drink cases to make stealing from closed case harder Adjusted item interact culls Disabled tick on some items Changed sliding door opening and closing function to stay open until all characters are clear, helps NPCs function properly Fixed issue where player would consume multiple consumables Fixed menu interaction in merchant and chest Made loot impossible to sell to merchants Made starting interaction with merchant with wanted level impossible Fixed car trunk, needed to be recompiled Added autosave on quit (main menu button) from pause menu sandbox only Fixed Minigun cooldown after interruption or no ammo Fixed Minigun dynamic color being added to other main guns Fixed misc minigun issues Fixed exit car with damaged and/or blocked door (teleport Exit) Fixed misc gun animation issues on player and AI Socket locations on skeleton Ai was not using animation, was using old logic of spawning in individual animation components Developed slightly more robust code for AI fixing several issues (currently working on a completely new system based on mass ai) Resized 762 impacts Fixed AI crouching issue Adjusted NPC run away parameters Got enemy AI to stop shooting each other and NPCs (mostly) Fixed AI not navigating through doors Fixed bugs in patrolling enemy AI Added more randomized enemy ai behavior Changed AI shooting patterns maintaining similar accuracy, but adding more variety giving a slightly more realistic feel Adjusted pitch to be more varied Adjusted yaw to be more accurate Changed shotgun damage decal to multi hole for objects Adjusted left hand grip sockets on misc weapons Added survival mode! Added explainer intro animation with different camera angles Built save logic to bring exp player level and cash back to sandbox game Designed to only save on successful exfil Made new spawning system for wave based enemies Made new spawning system for traffic props Designed end level extraction Made loot items instantly cash out in this mode fixed loot drops from bodies falling through floors Created new level with a new kind of multi stage cascading barrier, where each section breaks as a whole, they get damaged, then slowly break exposing next level section