A non-linear action-adventure heist game with destructible buildings, use stolen loot to buy bigger explosives and access higher value loot. Buy and customize cars. Invest in military equipment such as helicopters and tanks. Get your mansion!
0.1.1.0.0
10/13/24
NPC/AI Update
Wanted level system overhaul
Fixed some wanted levels coming from traffic accidents not related to player's actions
Fixed enemy AI not shooting at you until enter car montage finishes
Adjusted AI target confirmation before shooting
Doubled amount of time it takes to lose police (120s per wanted lvl)
Added police sirens with related functions including player use (default Q Key)
Wanted level functionality improvements
Traffic system overhaul
New car spawning system
New road system
New intersection system giving AI ability to make random decisions and allowing police to follow player better
New vehicle AI obstacle avoidance
Added AI traffic beeping on obstacle avoidance
Optimized gas station
Explosions changed to multi explosion system
Disallowed the floor cave in
Charred material applied on gas station explosion event
Survival wall optimization
Blueprint optimization (generate component data on build)
Default settings lowered for performance
Foliage optimization nanite triangle reduction
Fixed broken glass collisions pushing player through floor
Fixed cash registers on top of breaking glass effect
Fixed merchants spawning not standing still
Changed NPC spawning system to Mass AI system (planning on full Mass AI implementation soon waiting for Unreal 5.5.3)
Fixed hacking(gameplay mechanic) issues
Split up main road for better performance
Fixed minor issue with extra foliage instances begin generated
Fixed issue where player was spawning at location 0,0,0 when exiting a car with damaged door
Added not enough cash and/or not enough parking spots warnings to car upgrade menu
Fixed small error where an empty array was assigned to the trunk inventory on cars that were not player owned