NPC/AI Update

Capital

A non-linear action-adventure heist game with destructible buildings, use stolen loot to buy bigger explosives and access higher value loot. Buy and customize cars. Invest in military equipment such as helicopters and tanks. Get your mansion!

0.1.1.0.0 10/13/24 NPC/AI Update Wanted level system overhaul Fixed some wanted levels coming from traffic accidents not related to player's actions Fixed enemy AI not shooting at you until enter car montage finishes Adjusted AI target confirmation before shooting Doubled amount of time it takes to lose police (120s per wanted lvl) Added police sirens with related functions including player use (default Q Key) Wanted level functionality improvements Traffic system overhaul New car spawning system New road system New intersection system giving AI ability to make random decisions and allowing police to follow player better New vehicle AI obstacle avoidance Added AI traffic beeping on obstacle avoidance Optimized gas station Explosions changed to multi explosion system Disallowed the floor cave in Charred material applied on gas station explosion event Survival wall optimization Blueprint optimization (generate component data on build) Default settings lowered for performance Foliage optimization nanite triangle reduction Fixed broken glass collisions pushing player through floor Fixed cash registers on top of breaking glass effect Fixed merchants spawning not standing still Changed NPC spawning system to Mass AI system (planning on full Mass AI implementation soon waiting for Unreal 5.5.3) Fixed hacking(gameplay mechanic) issues Split up main road for better performance Fixed minor issue with extra foliage instances begin generated Fixed issue where player was spawning at location 0,0,0 when exiting a car with damaged door Added not enough cash and/or not enough parking spots warnings to car upgrade menu Fixed small error where an empty array was assigned to the trunk inventory on cars that were not player owned