DLC Patch 1.1

Grim Nights

Your village must survive for 13 days! Gather resources, expand, explore the underground for riches, and train soldiers to defend against hordes of the undead.

First a brief message: The chinese version of the DLC is on it's way! Hopefully it will be ready early next week! Also: Start the game from your Library, that will give you the option to start the DLC! [u][b]And so:[/b][/u] Just like the originial game have been patched, fixed, and given you access to the saved files - so now the DLC! (This also means that old saves will have been corrupted, so sorry about that, but should there be more patching needed, this will not happen again) [u][b]Adding:[/b][/u] - Same QoL which was added to the original game. (Easier to select units, saving/loading info, etc) - It adds one new unit (or two actually): Griffins and Elder griffins! They work a bit like legendary villagers do in the original game - you get them after defeating bosses and you always start with one. They gain more hp each day and they do more damage depending on how many demons they've killed. - A new level III building is added: Griffins Nest, where you upgrade the smaller Griffins to the larger and more powerful Elder Griffins. [u][b]There has been several fixes and changes:[/b][/u] - The codex now shows which demons gives you elven energy. - Frankie only rewards you with elven energy, making it possible to progress faster by sacrificing more workers. - Mana flowers now attract winged imps. - Beholders attack buildings (except for mana flowers, which they ignore). - Chaosyn won't fly away and never return. She is also much more difficult and won't semi-freeze and do no attacks. + Many more minor fixes like not being able to upgrade Warriors Glade, annoying movement patterns from enemies like mana leeches, tracking arrows seemingly stuck in loops, etc. And as always: I stand ready for a hot fix should there be some problem! Best wishes and lots of love//Mattias