Playtest - 🔧Patch 1🔧

[p]Dear Anointed Testers of Band of Crusaders![/p][p][/p][p]Thank you for sharing with us your suggestions as well as information about the bugs and issues you've encountered. Based on your feedback, we've prepared a patch that fixes several bugs and introduces some minor balance changes to improve your experience.[/p][p]To give you time to try out the update, [u]we're extending the Playtest until Sunday, June 15th[/u].[/p][p]Even if you already shared your thoughts with us on Discord or different channels, we'd greatly appreciate you providing a structured feedback through the form 📋 [url="https://forms.gle/EYEkYa7ZDdZBb5oJ6"][b]Band of Crusaders - Playtest Feedback[/b][/url][b] [/b]📋[b], [/b]which will help us to draw more conclusions to make a better game![/p][p][/p][p]The full list of updates includes:[/p][p][/p][p][b]Menus and Settings[/b][/p][list][*][p]Fixed bug where the Exit to Menu button in the Pause Menu exited the game.[/p][/*][*][p]Continue button no longer present in the Main Menu (feature not existing).[/p][/*][*][p]In Graphical Settings, clarified that Windowed Fullscreen works only with the native resolution. [/p][/*][/list][p][b]Campaign map[/b][/p][list][*][p]The Story Quest episodes now correctly recognize the player choosing Option 2 in dialogues.[/p][/*][*][p]Fixed a bug where completed Story Quests did not disappear from the Quest Log.[/p][/*][*][p]Increased the amount of Chaos in southern provinces, resulting in more Abominations and Cultists appearing there.[/p][/*][*][p]Fixed a bug leading to Escort Merchant type quests being unable to complete.[/p][/*][*][p]Fixed a bug where Figurines were getting stuck on the bridge near Lyon.[/p][/*][*][p]Fixed a bug where Figurines were pushing or blocking each other. This should also remove the problem of Figurines getting stuck in rivers.[/p][/*][*][p]Fixed a bug where Cultist Figurines were not attacking.[/p][/*][*][p]Fixed missing texts in quest objectives (Vermin's End, Henry the Rat, Treesingers, Gloombranch, Cutting Trees).[/p][/*][*][p]Improved the balance of low-quality variants of equipment items (e.g. items with 'broken' prefix are now just 30–40% cheaper than regular items.[/p][/*][/list][p][b]Combat[/b][/p][list][*][p]Fixed a bug in the Beelzebub fight that caused a significant FPS drop.[/p][/*][*][p]Greatly decreased the chance that the player party to be hard-blocked by environment randomization. To achieve this, crusader groups now always load in a default formation (not one previously used by the player).[/p][/*][*][p]Increased weapons durability: all weapons by 100%, and Polearms by 200%.[/p][/*][*][p]Improved terrain in the Swamp biome battlemap to prevent characters from getting below it.[/p][/*][*][p]Fixed a bug where the Bandit Leader, the player’s target in the Recover the Banner quest, could be a non-elite enemy.[/p][/*][*][p]2 Hellhounds are now present at the Recover the Banner map. We're curious to see how creative players will take advantage of this [img src="https://fonts.gstatic.com/s/e/notoemoji/16.0/1f609/32.png"][/img][/p][/*][*][p]Added spawn randomization for the player party in Bandit Camp combat levels.[/p][/*][/list]