Patch 1 - Bug Fixes, Balances, Level and Enemy Updates

[b]BUG FIXES[/b] [list] [*] Fixed some instant death colliders not triggering [*] Slowed down dash refresh rate [/list] [b]BALANCE ADJUSTMENTS[/b] [list] [*] Lowered the amount of ammo gained from collectibles (reguar ammo only) from 15 to 6 [*] Lowered base damage from Regular and DoT projectiles from 5 to 2 [*] Lowered damage of AoE from 10 to 5 [*] Lowered bonus damage multiplier for ranged projectiles from 5 to 3 (Regular, DoT, AoE) [*] Increased bonus duration multiplier for Paralitic projectile from 1 to 2 [*] Lowered Melee bonus damage multiplier from 10 to 7 [*] Lowered Aurora healing pickups value from 75 to 40 [/list] [b]LEVEL UPDATES[/b] [list] [*] Added effects to destructible walls, so they're a bit easier to notice [*] Fixed sfx issue with the Reaper [*] Removed spikes from the Reaper area [*] Added some dialogue to the Reaper [*] Modified the Gall Spawn Boss room so it includes more attack/spawn points [/list] [b]ENEMY UPDATES[/b] [list] [*] Modified the Gall Spawn Boss health so it scales with Player boosts [*] Modified the Gall Spawn damage receiving logic to take less damage from DoT attacks [*] Modified the Last Warewolf Mini-boss health so it scales with Player boosts [*] Removed logic on the Last Warewolf Mini-boss to stop movement/attacks on damage receival [*] Modified the Deathless Devil Mini-boss health so it scales with Player boosts [*] Modified the Hartstopper Mini-boss health so it scales with Player boosts [*] Increased the Hartstopper Minion health to 100 [*] Increased the Hartstopper Minion spawn rate [/list]