[b]BUG FIXES[/b]
[list]
[*] Fixed some instant death colliders not triggering
[*] Slowed down dash refresh rate
[/list]
[b]BALANCE ADJUSTMENTS[/b]
[list]
[*] Lowered the amount of ammo gained from collectibles (reguar ammo only) from 15 to 6
[*] Lowered base damage from Regular and DoT projectiles from 5 to 2
[*] Lowered damage of AoE from 10 to 5
[*] Lowered bonus damage multiplier for ranged projectiles from 5 to 3 (Regular, DoT, AoE)
[*] Increased bonus duration multiplier for Paralitic projectile from 1 to 2
[*] Lowered Melee bonus damage multiplier from 10 to 7
[*] Lowered Aurora healing pickups value from 75 to 40
[/list]
[b]LEVEL UPDATES[/b]
[list]
[*] Added effects to destructible walls, so they're a bit easier to notice
[*] Fixed sfx issue with the Reaper
[*] Removed spikes from the Reaper area
[*] Added some dialogue to the Reaper
[*] Modified the Gall Spawn Boss room so it includes more attack/spawn points
[/list]
[b]ENEMY UPDATES[/b]
[list]
[*] Modified the Gall Spawn Boss health so it scales with Player boosts
[*] Modified the Gall Spawn damage receiving logic to take less damage from DoT attacks
[*] Modified the Last Warewolf Mini-boss health so it scales with Player boosts
[*] Removed logic on the Last Warewolf Mini-boss to stop movement/attacks on damage receival
[*] Modified the Deathless Devil Mini-boss health so it scales with Player boosts
[*] Modified the Hartstopper Mini-boss health so it scales with Player boosts
[*] Increased the Hartstopper Minion health to 100
[*] Increased the Hartstopper Minion spawn rate
[/list]