Distance v1.3: The Electric Update

Distance

Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

[url=https://www.youtube.com/watch?v=UVZ2lE3xasI][img]https://i.imgur.com/dxJbtDc.gif[/img][/url] https://www.youtube.com/watch?v=UVZ2lE3xasI Hey everyone, today we've got another free content update for you! v1.3 features six new playable levels, a new speedrun timer, level editor improvements, and more! To celebrate, [b]Distance and the soundtrack DLC are 50% off[/b] for one week starting at 10am PT! As usual look below for the full changelog and some fancy screenshots. [h1][b][u]v1.3 Changelog (Build 6838):[/u][/b][/h1] [h1][b]General Improvements[/b][/h1] [list] [*][b]6 new levels![/b] [list] [*]Luminescence (Sprint level) [*]Vibe (Sprint level) [*]White Lightning Returns (Sprint level) [*]Micro (Sprint level) [*]Sector 0 (Sprint level) [*]Electric (Challenge level) [/list] [*][b]New Main Menu level[/b]: Ambient [*][b]New music from The Quiggles[/b]: 2HOT2PANTS (used in White Lightning Returns) [*]Remastered versions of Nexus music (Resonance, Deterrance, and Terminus) [*][b]General Options:[/b] Added "Show Speedrun Timer" (for level set speedruns) [list] [*]Starts upon playing the first level in a time-based mode (e.g. Adventure, Sprint, etc.) [*]Timer turns red (marked as an invalid run) if level is skipped or you return to the main menu early [/list] [*][b]General Options:[/b] Added "Enable Speedrun Output Log" (for synchronizing with external timer programs) [list] [*]Exports events to speedrun_timer.txt in Distance install directory [/list] [*][b]Controls Options:[/b] Added "Flight Stabilization" option [*][b]Controls Options:[/b] Added "Invert Boost Toggle" option (accesiblity option) [*]Holding the reset button in-game for 1.5 seconds will now restart the level [*]Reworked Garage color preset selection so that it uses a scroll bar and supports way more entries (up to 100) [list] [*]Added visual color preview to each item in the color preset list [/list] [*]Modified Profile Stats so that entire time in level is counted towards playtime (instead of just race time) [/list] [h1][b]Level Editor[/b][/h1] [list] [*]Added 17 new textures to Simples textures [*]CarScreenTextTrigger now works in Arcade modes (added "Ignore in Arcade" checkbox) [*]CinematicCameras now persist through death and are not affected by the "death cam" [*]New additions to SetAbilitiesTrigger [list] [*]"One Shot" (Whether not this trigger can be triggered more than once) [*]"Restore Abilities On Exit" (Restore abilities to previous settings after exiting the trigger volume) [*]"Restore Abilities On Death" (Restore abilities to previous settings after car explodes) [*]"Delay Before Restore" (Delay duration before restoring abilities from exiting trigger or car explosion) [/list] [*]Added Rain SFX for use with AmbientAudioObject (both 2D and 3D) [list] [*]RainLoop01_2D, RainLoop02_2D, ..., RainLoop11_2D [*]RainLoop01_3D, RainLoop02_3D, ..., RainLoop11_3D [/list] [*]CinematicCameras now support EventListeners [list] [*]Upon EventTrigger the CinematicCamera will take over for a custom duration [*]You can also set transition times to/from this camera [/list] [*]"Ignore Culling" addable component now also affects logic culling (e.g. Pulse component) [/list] [h1][b]Bugs Fixed[/b][/h1] [list] [*]Fixed issue where SectorFunctionPoster would always override custom text (now only overrides in Adventure mode) [*]Garage color presets no longer display over car name text [/list] [h1][b]EDIT (6/8):[/b] Build 6839[/h1] [list] [*]Adjusted medal times for Vibe and Micro [*]Fixed bug with clicking Workshop highlight buttons in the main menu [/list] [h1][b]WORKSHOP HIGHLIGHT[/b][/h1] The Workshop Highlight has certainly been overdue for an update, so here are 10 excellent new levels for you to try out! https://steamcommunity.com/sharedfiles/filedetails/?id=1545830054 https://steamcommunity.com/sharedfiles/filedetails/?id=1494945133 https://steamcommunity.com/sharedfiles/filedetails/?id=1718602453 https://steamcommunity.com/sharedfiles/filedetails/?id=1581656993 https://steamcommunity.com/sharedfiles/filedetails/?id=1441380632 https://steamcommunity.com/sharedfiles/filedetails/?id=1513504414 https://steamcommunity.com/sharedfiles/filedetails/?id=1425812313 https://steamcommunity.com/sharedfiles/filedetails/?id=1749813432 https://steamcommunity.com/sharedfiles/filedetails/?id=1559158081 https://steamcommunity.com/sharedfiles/filedetails/?id=1557852871 For those curious about the PS4 port or the Nexus soundtrack update I also posted a little bit about both on refract.com. Let us know what you think of v1.3 below and we hope you enjoy! - Jordan (with everyone at Refract) [img]https://i.imgur.com/BpQmSai.png[/img] [img]https://i.imgur.com/EkW0WKO.png[/img] [img]https://i.imgur.com/X23g6lw.png[/img] [img]https://i.imgur.com/LBkRlID.png[/img] [img]https://i.imgur.com/Owi2gW3.png[/img]