Minor Update v1.11 (Build 6714), Workshop Highlight

Distance

Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5256367/773a15ee4bafc44487b43ffbd72b39433aee4a77.jpg[/img] Today we're releasing v1.11 which is a minor update to remove holiday features, improve a couple community levels, and fix some bugs. Right off the bat I'll mention that this does not include the custom music feature as I'm still working on it. I've made some progress but as I'm also juggling the PS4 build and Kickstarter wrap up it's been quite a hectic month. [h1][b][u]v1.11 Changelog (Build 6714):[/u][/b][/h1] [h1][b]General Improvements[/b][/h1] [list] [*]Reverted Christmas features [*]When starting Distance for the first time the Arcade, Multiplayer, Level Editor, etc. buttons are no longer greyed out [*]Added version number in main menu [*]Changed "Build" to "Version" in server browser [*]Extended server names length to 35 characters [/list] [h1][b]Level Changes[/b][/h1] [list] [*][b]Sea[/b]: Update from Dominique Grieshofer [*][b]44 Second Theory[/b]: Improved dropper drone lights and lens flares [*][b]Paradise Lost[/b]: Re-added glitch and audio effects when teleporting [*][b]Iris[/b]: Added level description [/list] [h1][b]Level Editor[/b][/h1] [list] [*]Added ability to add event string to CutsceneManager that triggers on level start (since the car's physics are disabled in cutscenes) [*]Added new object folders to Level Editor [list] [*]Buildings/Nexus [*]Decorations/Nexus [*]Obstacles/Nexus [*]Roads/Nexus [*]Decorations/Foliage [*]Decorations/Halcyon [/list] [/list] [h1][b]Bugs Fixed[/b][/h1] [list] [*]Fixed issue where medal image shown in multiplayer might not match actual earned medal [*]Fixed issue where clicking Previous or Next Level in multiplayer could close the server [*]Fixed bug in Mobilization where sparks weren't showing [*]Fixed bug where certain levels were missing the Sprint advanced level select menu [*]Fixed bug in Collapse where the sky beam wouldn't fade out [*]Fixed bug where objects using FadeOut component might not fully fade out [/list] [h1][b]JANUARY WORKSHOP HIGHLIGHT[/b][/h1] Once again I've updated the main menu to highlight some of the latest and greatest community levels released over the past few months! https://steamcommunity.com/sharedfiles/filedetails/?id=1545830054 https://steamcommunity.com/sharedfiles/filedetails/?id=1547343617 https://steamcommunity.com/sharedfiles/filedetails/?id=1606920669 https://steamcommunity.com/sharedfiles/filedetails/?id=1549969325 https://steamcommunity.com/sharedfiles/filedetails/?id=1559158081 https://steamcommunity.com/sharedfiles/filedetails/?id=1545599679 https://steamcommunity.com/sharedfiles/filedetails/?id=1552281484 https://steamcommunity.com/sharedfiles/filedetails/?id=1623379945 https://steamcommunity.com/sharedfiles/filedetails/?id=1550962645 https://steamcommunity.com/sharedfiles/filedetails/?id=1532423172 - Jordan (with everyone at Refract)