Devlog: Weapons

Welcome back to Matergari, adventurers! In this devlog post we will share some details about [b]Weapons[/b] and [b]Skimirsh[/b] combat mechanic. [h3]Skirmish[/h3] In Matergari, melee combat between hostile characters is referred as [b]Skirmish[/b]. [b]Skirmish[/b] is automated and there's no need for the player to click or press buttons: hits will occur periodically with their frequency and damage altered by [b]Weapon[/b] choice and character's attributes. [img]{STEAM_CLAN_IMAGE}/37625018/c2bb1b81fabcbac994f3a77f9995dea9e06ea60d.gif[/img] [i]Take that, training dummy![/i] [h3]Weapons[/h3] Unlike [b]Armor[/b] and [b]Accessories[/b], this category of items do not come with any attribute but sports various modifiers that are meant to define a character's [b]Skirmish[/b] attack and it's up to the players to choose the combination that better suits their style. Ranging from - to name a few - [b]Cleave[/b] (damage is dealt in a small area), to [b]Pierce[/b] (ignores a portion of Armor) and [b]Bleed[/b] (bonus damage over time) each has its utility when dealing with many enemies or just one opponent. [img]{STEAM_CLAN_IMAGE}/37625018/da98b523a93b1697a8e1ff18a6dde6925b8384e6.gif[/img] [i]A collection of swords.[/i] And that's all, for now - stay tuned for more updates! Thank you from Quantum Sufficit. [img]{STEAM_CLAN_IMAGE}/37625018/c416a01fc9f89f8341d1e3ef8ec1678a943db983.png[/img] [url=https://www.instagram.com/quantum_sufficit/]Instagram[/url] [url=https://discord.gg/VMdsrGU]Discord[/url]