[h3]CONTENT[/h3]
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[*] Added the second chapter of the main storyline along with its associated expeditions and a new [b]City Upgrade: Forge[/b]. Read more in its dedicated post [url=https://store.steampowered.com/news/app/1274560/view/6020766858252280815][b]here[/b][/url].
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[h3]GAMEPLAY[/h3]
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[*] Revamped [i]every[/i] sprouter enemy with new themed abilities and visuals.
[*] Characters hitboxes slightly increased.
[*] Global loot drop quality slightly increased.
[*] Fighting the [b]Sprouter Queen[/b] should now feel more consistent.
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[h3]EXPEDITIONS[/h3]
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[*] Reward system revamped:
Quality of rewarded items is now tied to current progress percentage (before, it was based on the number of completed objectives) and added a currency reward option. Failed expeditions can still be turned-in for said currency reward.
[*] Long expeditions now always feature a guaranteed [b]Well[/b] and [b]Treasure Chest[/b] event encounters.
[*] The position of leader-type encounters is now always shown in the expedition map.
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[h3]ITEMS[/h3]
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[*] [b]Dodge Rating[/b] attribute lowered on items by roughtly 25%.
[*] [b]Firestarter Rod (Relic)[/b] removed and replaced by a new item: [b]Pyromantic Syllabarium (Relic)[/b].
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[h3]ABILITIES[/h3]
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[*] [b]Ambush[/b] removed and replaced by a new ability: [b]Shadow Strike[/b].
[*] [b]Wildfire[/b] removed and replaced by a new ability: [b]Fiery Verse[/b].
[*] [b]Evasive Leap (Signature)[/b]:
Now grants immunity to attacks and negative effects for the duration.
[*] [b]Bloodthirst[/b]:
Max charges increased from 2 to 3.
Recovery rate reduced from 0.50 to 0.40.
No longer adds bonus Leech damage to melee attacks but they now heals for a fixed amount instead (based on Rank).
[*] [b]Cauterize[/b]:
Max charges increased from 2 to 3.
Recovery rate reduced from 0.50 to 0.40.
[*] [b]Cure Wounds[/b]:
Max charges increased from 2 to 3.
Recovery rate reduced from 0.65 to 0.50.
[*] [b]Displacer Mantle[/b]:
Max charges increased from 2 to 4.
Recovery rate reduced from 0.50 to 0.35.
[*] [b]Magic Missile[/b]:
Max charges increased from 4 to 5.
Recovery rate reduced from 0.75 to 0.65.
[*] [b]Mirror Images[/b]:
Max charges increased from 2 to 3.
[*] [b]Shuriken Toss[/b]:
Max charges increased from 3 to 4.
Base damage reduced by 1.
Targets hit by each projectile reduced from 3 to 2.
[*] [b]Spiritual Lantern[/b]:
Recovery rate reduced from 0.35 to 0.30.
[*] [b]Sticks to Snakes[/b]:
Max charges increased from 2 to 3.
Recovery rate reduced from 0.35 to 0.30.
Summoned Snakes now hunt in pack.
[*] [b]Summon Efreeti[/b]:
Max charges increased to 2.
Duration changed from permanent to 60 seconds.
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[h3]USER INTERFACE[/h3]
[list]
[*] Interface for [b]Waypoints[/b] has been revamped and expanded.
[*] [b]Equipment Audit[/b] added:
In an attempt to help players gearing up, the games will now try to hightlight and warn about suboptimal equipment choices and/or suggest changes.
[i]Please note that this is an experimental feature[/i].
[*] Tooltip for [b]Armor[/b] attribute now also shows damage reduction percentage.
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[h3]AMBIENT[/h3]
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[*] It is now less dark at night and inside outdoors biomes (such as caves).
[*] Added a light fog effect.
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[img]{STEAM_CLAN_IMAGE}/37625018/c416a01fc9f89f8341d1e3ef8ec1678a943db983.png[/img]
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