0.6.20 Patch Notes

[h3]CONTENT[/h3] [list] [*] Added the second chapter of the main storyline along with its associated expeditions and a new [b]City Upgrade: Forge[/b]. Read more in its dedicated post [url=https://store.steampowered.com/news/app/1274560/view/6020766858252280815][b]here[/b][/url]. [/list] [h3]GAMEPLAY[/h3] [list] [*] Revamped [i]every[/i] sprouter enemy with new themed abilities and visuals. [*] Characters hitboxes slightly increased. [*] Global loot drop quality slightly increased. [*] Fighting the [b]Sprouter Queen[/b] should now feel more consistent. [/list] [h3]EXPEDITIONS[/h3] [list] [*] Reward system revamped: Quality of rewarded items is now tied to current progress percentage (before, it was based on the number of completed objectives) and added a currency reward option. Failed expeditions can still be turned-in for said currency reward. [*] Long expeditions now always feature a guaranteed [b]Well[/b] and [b]Treasure Chest[/b] event encounters. [*] The position of leader-type encounters is now always shown in the expedition map. [/list] [h3]ITEMS[/h3] [list] [*] [b]Dodge Rating[/b] attribute lowered on items by roughtly 25%. [*] [b]Firestarter Rod (Relic)[/b] removed and replaced by a new item: [b]Pyromantic Syllabarium (Relic)[/b]. [/list] [h3]ABILITIES[/h3] [list] [*] [b]Ambush[/b] removed and replaced by a new ability: [b]Shadow Strike[/b]. [*] [b]Wildfire[/b] removed and replaced by a new ability: [b]Fiery Verse[/b]. [*] [b]Evasive Leap (Signature)[/b]: Now grants immunity to attacks and negative effects for the duration. [*] [b]Bloodthirst[/b]: Max charges increased from 2 to 3. Recovery rate reduced from 0.50 to 0.40. No longer adds bonus Leech damage to melee attacks but they now heals for a fixed amount instead (based on Rank). [*] [b]Cauterize[/b]: Max charges increased from 2 to 3. Recovery rate reduced from 0.50 to 0.40. [*] [b]Cure Wounds[/b]: Max charges increased from 2 to 3. Recovery rate reduced from 0.65 to 0.50. [*] [b]Displacer Mantle[/b]: Max charges increased from 2 to 4. Recovery rate reduced from 0.50 to 0.35. [*] [b]Magic Missile[/b]: Max charges increased from 4 to 5. Recovery rate reduced from 0.75 to 0.65. [*] [b]Mirror Images[/b]: Max charges increased from 2 to 3. [*] [b]Shuriken Toss[/b]: Max charges increased from 3 to 4. Base damage reduced by 1. Targets hit by each projectile reduced from 3 to 2. [*] [b]Spiritual Lantern[/b]: Recovery rate reduced from 0.35 to 0.30. [*] [b]Sticks to Snakes[/b]: Max charges increased from 2 to 3. Recovery rate reduced from 0.35 to 0.30. Summoned Snakes now hunt in pack. [*] [b]Summon Efreeti[/b]: Max charges increased to 2. Duration changed from permanent to 60 seconds. [/list] [h3]USER INTERFACE[/h3] [list] [*] Interface for [b]Waypoints[/b] has been revamped and expanded. [*] [b]Equipment Audit[/b] added: In an attempt to help players gearing up, the games will now try to hightlight and warn about suboptimal equipment choices and/or suggest changes. [i]Please note that this is an experimental feature[/i]. [*] Tooltip for [b]Armor[/b] attribute now also shows damage reduction percentage. [/list] [h3]AMBIENT[/h3] [list] [*] It is now less dark at night and inside outdoors biomes (such as caves). [*] Added a light fog effect. [/list] [img]{STEAM_CLAN_IMAGE}/37625018/c416a01fc9f89f8341d1e3ef8ec1678a943db983.png[/img] [url=https://www.instagram.com/quantum_sufficit/]Instagram[/url] [url=https://discord.gg/VMdsrGU]Discord[/url]