[h3]CONTENT[/h3]
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[*] Added the third and final chapter of the main storyline.
[*] Two new [b]City Upgrades[/b], for all your loot-related needs:
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[*] [b]Blend[/b]: Combine potions into flasks for greater power and longer duration.
[*] [b]Sweeper[/b]: A loyal squire companion will follow you thru Expeditions to collect leftover loot and can be inspected later on (e.g. while in town).
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[*] New feature: [b]Tactics[/b].
[*] New feature: [b]Heroic Expeditions[/b].
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Read more in its dedicated post [url=https://store.steampowered.com/news/app/1274560/view/4240788773960462165][b]here[/b][/url].
[h3]EXPEDITIONS[/h3]
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[*] New feature: [b]Heroic Expeditions[/b]
After completing the main storyline, players will be able to enter Expeditions at an increased level of difficulty and rewards. Ranging from +1 to +20, Heroic Expeditions will test your mettle against improved pesky enemies!
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[h3]GAMEPLAY & BALANCE[/h3]
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[*] New feature: [b]Tactics[/b]
A set of powerful passive strategic abilities. These are unlocked by leveling up and can be freely activated/deactivated in town. Choose wisely!
[*] New core attribute: [b]Barrier[/b]
A protective ward that is subtracted before Health and prevents the application of harmful effects.
[*] Base [b]Movement Speed[/b] for all characters increased by 5.
[*] Player's base [b]Movement Speed[/b] further increased by 5. (+10 grand total)
[*] Player's [b]Regeneration[/b] increased by 10.
[*] [b]Mastery[/b] now also increase summons duration but no longer affects abilities cooldowns.
[*] [b]Haste[/b] now also affects abilities cooldowns.
[*] Dropped items and currencies now persist on the ground, as long as the player remains in the same zone (e.g. town, current Expedition).
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[h3]ITEMS[/h3]
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[*] [b]Rejuvenating Extract[/b] potion item has been removed from the game.
[*] Added a small amount of [b]Health[/b] to Chestpieces, Gloves and Boots items, based on their rarity and starting from uncommon.
[*] Additional implict attributes have been added to [b]Amulets[/b] and [b]Rings[/b]: Armor, Dodge, Regen, Health or Barrier.
[*] Removed [b]Regeneration[/b] as random attributes from items. It is now reserved as implict attribute (see above).
[*] New greater attributes has been added. These can be found on Epic and Legendary items, as well as set bonus.
[*] As a result Resilience, Elusiveness, Ferocity and Cruelty has been removed and replaced with said greater attributes.
[*] [b]Forge Gold Upgrade[/b] cost reduced by roughly 60%. Enjoy!
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[h3]ABILITIES[/h3]
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[*] [b]Bilebolt[/b] (Ravani Stenchmancer) range reduced from 160 to 112.
[*] [b]Cauterize[/b] base healing increased from 12 to 18. It is no longer considered a "Spell".
[*] [b]Sticks to Snakes[/b] duration reduced from 30 to 25 seconds.
[*] [b]Summon Efreeti[/b] duration reduced from 60 to 45 seconds.
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[h3]USER INTERFACE[/h3]
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[*] Added the functionality to change keybinding for Abilities and almost every Interface Panel.
[*] Uniframes and status bars now show damage over time, healing over time, Barrier and Regeneration.
[*] A brand new quest tracker will guide players in the right direction.
[*] Various tooltip updates for items.
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[h3]Fixes[/h3]
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[*] "Self" inflicted damage cannot take the target below 1 Health.
[*] [b]Fortune Favors the Bold[/b] buff should now apply more consistently.
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