0.7.7 Patch Notes

[h3]CONTENT[/h3] [list] [*] Added the third and final chapter of the main storyline. [*] Two new [b]City Upgrades[/b], for all your loot-related needs: [list] [*] [b]Blend[/b]: Combine potions into flasks for greater power and longer duration. [*] [b]Sweeper[/b]: A loyal squire companion will follow you thru Expeditions to collect leftover loot and can be inspected later on (e.g. while in town). [/list] [*] New feature: [b]Tactics[/b]. [*] New feature: [b]Heroic Expeditions[/b]. [/list] Read more in its dedicated post [url=https://store.steampowered.com/news/app/1274560/view/4240788773960462165][b]here[/b][/url]. [h3]EXPEDITIONS[/h3] [list] [*] New feature: [b]Heroic Expeditions[/b] After completing the main storyline, players will be able to enter Expeditions at an increased level of difficulty and rewards. Ranging from +1 to +20, Heroic Expeditions will test your mettle against improved pesky enemies! [/list] [h3]GAMEPLAY & BALANCE[/h3] [list] [*] New feature: [b]Tactics[/b] A set of powerful passive strategic abilities. These are unlocked by leveling up and can be freely activated/deactivated in town. Choose wisely! [*] New core attribute: [b]Barrier[/b] A protective ward that is subtracted before Health and prevents the application of harmful effects. [*] Base [b]Movement Speed[/b] for all characters increased by 5. [*] Player's base [b]Movement Speed[/b] further increased by 5. (+10 grand total) [*] Player's [b]Regeneration[/b] increased by 10. [*] [b]Mastery[/b] now also increase summons duration but no longer affects abilities cooldowns. [*] [b]Haste[/b] now also affects abilities cooldowns. [*] Dropped items and currencies now persist on the ground, as long as the player remains in the same zone (e.g. town, current Expedition). [/list] [h3]ITEMS[/h3] [list] [*] [b]Rejuvenating Extract[/b] potion item has been removed from the game. [*] Added a small amount of [b]Health[/b] to Chestpieces, Gloves and Boots items, based on their rarity and starting from uncommon. [*] Additional implict attributes have been added to [b]Amulets[/b] and [b]Rings[/b]: Armor, Dodge, Regen, Health or Barrier. [*] Removed [b]Regeneration[/b] as random attributes from items. It is now reserved as implict attribute (see above). [*] New greater attributes has been added. These can be found on Epic and Legendary items, as well as set bonus. [*] As a result Resilience, Elusiveness, Ferocity and Cruelty has been removed and replaced with said greater attributes. [*] [b]Forge Gold Upgrade[/b] cost reduced by roughly 60%. Enjoy! [/list] [h3]ABILITIES[/h3] [list] [*] [b]Bilebolt[/b] (Ravani Stenchmancer) range reduced from 160 to 112. [*] [b]Cauterize[/b] base healing increased from 12 to 18. It is no longer considered a "Spell". [*] [b]Sticks to Snakes[/b] duration reduced from 30 to 25 seconds. [*] [b]Summon Efreeti[/b] duration reduced from 60 to 45 seconds. [/list] [h3]USER INTERFACE[/h3] [list] [*] Added the functionality to change keybinding for Abilities and almost every Interface Panel. [*] Uniframes and status bars now show damage over time, healing over time, Barrier and Regeneration. [*] A brand new quest tracker will guide players in the right direction. [*] Various tooltip updates for items. [/list] [h3]Fixes[/h3] [list] [*] "Self" inflicted damage cannot take the target below 1 Health. [*] [b]Fortune Favors the Bold[/b] buff should now apply more consistently. [/list]