Hi again, loot hoarders!
this post is about [b]Relics[/b] and [b]Abilities[/b] and will conclude our itemization series.
[h3]Signature Abilities[/h3]
[b]Signature[/b] abilities are innate, dictated by class and cannot be changed. For example, the [i]Adventurer[/i] archtype comes with the useful [i]Evasive Leap[/i] ability which is pinnacle in escaping dangerous skirmish situations or in closing the gap with a fleeting enemy. Their use is limited by their cooldown time.
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[i]Evasive Leap in action![/i]
[h3]Relics and Granted Abilities[/h3]
In Matergari, [b]Relics[/b] are odd heirlooms of unknown origin infused with ancients powers. Equipping a [b]Relic[/b] will grant access to one unique ability. Unlike [b]Signatures[/b], abilities granted by [b]Relics[/b] have limited charges that partially restore between battles; players can choose between increasing said abilities' power and/or their recharge rate (e.g. to have them available more often) by focusing on specific character's attributes. Combining these raw damage spells, support/healing and even summons is crucial for surviving and progressing throughout the game.
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[i]An handful of Relics. Which ones will you choose?[/i]
This ends our overview on how itemization works in the game. If you want to support us please visit our [url=https://store.steampowered.com/app/1274560/Matergari_Below_Valesia/]store page[/url] and add the game to your wishlist. :)
As always,
thank you from Quantum Sufficit.
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