Devlog: Relics and Abilities

Hi again, loot hoarders! this post is about [b]Relics[/b] and [b]Abilities[/b] and will conclude our itemization series. [h3]Signature Abilities[/h3] [b]Signature[/b] abilities are innate, dictated by class and cannot be changed. For example, the [i]Adventurer[/i] archtype comes with the useful [i]Evasive Leap[/i] ability which is pinnacle in escaping dangerous skirmish situations or in closing the gap with a fleeting enemy. Their use is limited by their cooldown time. [img]{STEAM_CLAN_IMAGE}/37625018/1830dac966ca22b4dcf1963dc49c99b0eca90eee.gif[/img] [i]Evasive Leap in action![/i] [h3]Relics and Granted Abilities[/h3] In Matergari, [b]Relics[/b] are odd heirlooms of unknown origin infused with ancients powers. Equipping a [b]Relic[/b] will grant access to one unique ability. Unlike [b]Signatures[/b], abilities granted by [b]Relics[/b] have limited charges that partially restore between battles; players can choose between increasing said abilities' power and/or their recharge rate (e.g. to have them available more often) by focusing on specific character's attributes. Combining these raw damage spells, support/healing and even summons is crucial for surviving and progressing throughout the game. [img]{STEAM_CLAN_IMAGE}/37625018/327030ac748b1d741daff7fc8abcf03e81c7bb58.gif[/img] [i]An handful of Relics. Which ones will you choose?[/i] This ends our overview on how itemization works in the game. If you want to support us please visit our [url=https://store.steampowered.com/app/1274560/Matergari_Below_Valesia/]store page[/url] and add the game to your wishlist. :) As always, thank you from Quantum Sufficit. [img]{STEAM_CLAN_IMAGE}/37625018/c416a01fc9f89f8341d1e3ef8ec1678a943db983.png[/img] [url=https://www.instagram.com/quantum_sufficit/]Instagram[/url] [url=https://discord.gg/VMdsrGU]Discord[/url]