Devlog | Pre-Demo Testing | 24th May 2024

Bean Beasts

Defeat monster hordes alongside your Bean Beasts in this cute, challenging Tower Defense Game! Evolve your companions, explore upgrade paths for traps and take on epic boss battles!

Hello! Another week with a few new features added, UI has been updated, save system changed and lots of bugs fixed! As before, if you have already existing save data the new update might cause bugs. Most notably the new scoring system values wont exist on old save data, so the game will display as if you haven't unlocked those gems when you have. ːsteamthumbsupː[h3]What's New?[/h3] [list] [*]Gem colours have been changed and UI for level scores updated to make the scoring system clearer. [*]The high score now remembers which gems you earned and displays them, for example 2 for difficulty and 1 challenge (before it was just a number up to 5). [*]Chickens now have a lifetime, like with ice and ghost mines. [*]Chickens and mines now flash to indicate their lifetime is nearly up. [*]Clicking on an inventory button now un-equips that button while the inventory selection screen is on. [*]Pressing Escape closes the inventory panel. [*]Completing a level then moving on will delete that level's save data - to prevent the continue button always being active for every level on the last wave. [/list] [img]{STEAM_CLAN_IMAGE}/44683150/e35b68495d7e370bbc2bb21358f55c035d98c279.png[/img] ːsteamthisː[h3]Bug Fixes[/h3] [list] [*]Have changed resolution settings so that the game should generate black bars rather than stretch the image or go into a game-breaking resolution - requires further testing. [*]Sometimes Bean Beasts set to strong would not target shielded enemies with low HP. [*]Trunkies seem to have jaggy movement on Endless map but not always - I believe I've fixed this. [*]One of the trees on the endless map didn't create a ground node if manually destroyed. [*]Gamepad navigation error with the "Level" button on win screen has been amended. [*]Enemy avoidance AI improved to prevent enemies walking in circles or glitching through corners during heavy crowding. [*]Enemy shield particle effect sometimes is in wrong location (somewhere random on map) - fixed. [*]Mud spitter wasn't poisoning enemies as it should be. [*]Some additional minor bugs and graphical fixes. [/list] ːsteamfacepalmː[h3]Known Bugs[/h3] [list] [*]Rider arrows not destroying bushes. [*]Choppas occasionally get stuck if lots of walls are built/destroyed in quick succession. [*]Slime health bars turn invisible when their health is low sometimes. [*]Some minor graphical bugs. [/list] [i]Be sure to let me know if you discover any others! [/i] ːsteamhappyː[h3]Coming Soon / In Progress[/h3] [list] [*]Post-level Stats: Total Damage from Towers [*]Screenshot on completion of endless mode to show off score and layout . [*]Enemy info will be locked until you defeat a certain number of them. [*]"Tips" messages for either loading screen, pause menu or fail menu. [*]You will be able to pop glowing mushrooms by clicking on them. [*]Boxes will visually change to represent how damaged they are. [*]Language Setting Implemented [*]Performance Improvements (ongoing) [*]Many additional minor improvements to UI and quality of life. [/list]