Devlog #9

This weeks handles some explosive content! The game is less than two weeks away from early access. But that is not the only explosive content. We had a small but very engaging closed beta with the discord community, and one of the suggested features was to add more options to destroy terrain. Turns out clearing a large floor with a single pickaxe can be somewhat time consuming. The result is we now have a new option to destroy terrain: An 'explosive charge'. It is crafted in the assembler (or at the assembly table) by combining one Ammo MK2 with an iron frame. [img]{STEAM_CLAN_IMAGE}/38931510/d9d100d5d3a672e91485bb472b62a2062abf56a9.png[/img] When you place it on terrain, it will automatically latch itself to the adjacent surface. After about 5 seconds (during which you can still undeploy the charge), it will destroy a region of 3 by 3 by 3 under it's attachment surface. It will not destroy machines, only terrain that can otherwise also be destroyed by pickaxe: [img]{STEAM_CLAN_IMAGE}/38931510/d3c9f9cd7fc42c63ea860d056277f93e6f4f524b.gif[/img] The code to orient the deployed charge will likely be reused later to create small power poles that can attach to walls, or perhaps ceiling/wall lights as well. As for the coming week, I will mostly be focusing on getting the code in tiptop shape for the early access release on june 8th. Hope to see you soon, and thanks for reading!