0.0.22 & 0.0.23: Latest Branch

[b]0.0.22[/b] (07/05/2021): In this release I have added quite a few new recipes. See below. However, while functional, they still need to be play tested a bit to make sure no weird issues occur... They are still 'beta'. [list] [*] Craft queue cancelling (left click: cancel one, right click: cancel all targets) [*] Adjusted cable linking logic in an attempt to resolve the 'too many lines' cable issue. [*] Implemented conveyor and splitter MK2 variants (iron based upgrades of regular conveyors and splitters, double speed of the normal ones). [*] You can now press 0 - 9 keys while hovering over inventory items to assign them to the actionbar slot. [*] Lowered the pitch and volume of the small constructor sound a bit and added a new sound for manufacturers. [*] Fixed an external library loading issue that only some users may experience. [*] Increased particle cannon electricity consumption needs. [*] Increased the charge time of the particle cannon. [*] Adding a later game (after steel) electrical furnace variant. The furnace takes up more space, has the same recipes but doesn't require a combustible fuel, only electricity. Currently the throughput is exactly the same as the regular furnace, later, I'll likely add some sort of module/overpowering system for electrical machines that allows faster production at the expense of extra energy. This furnace is crafted from regular furnaces and some steel beams and copper sheets in the manufacturer. [*] Added long handed inserters, unlocked with the first logistics research. They grab resources from one distance further, but deliver similarly to the regular inserter (right next to it). It should also improve the default inserter pickup animation slightly. [/list] [b]0.0.23[/b]: [list] [*] Darkened action bar counts a little [*] Added action bar numbers [*] Right click on inventory item now equips that item. [*] Assign to actionbar by pressing 0-9 has been fixed [*] Fixed conveyor mk2 recipes [*] Rotating objects with mousewheel now requires you to hold shift, you can also still use the rotate (r) button. Scroll without shift scrolls the actionbar. [*] At the left side of the actionbar there is now a small bar showing the level of pollution at the point you are at. [*] Added the long handed inserter mk2 version. [*] In the machine crafting panel, the scroll view now also works when scrolling over a recipe button. [/list]